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Apple MainStage 3 Instruments - MainStage 3 Instruments

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Sculpture is an instrument that requires some investment of your time, but it will reward you<br />

with beautifully warm and organic sounds, evolving soundscapes—or a harsh and metallic “Hell’s<br />

Bells” patch, if required. Don’t be afraid to experiment; that’s what Sculpture was created to do.<br />

Sculpture interface<br />

Sound engine<br />

Modulation section<br />

Global control sources<br />

The user interface of Sculpture is divided into three main areas.<br />

••<br />

Sound engine: The top two-thirds of Sculpture contains the sound engine. It is divided into five<br />

subsections:<br />

••<br />

String parameters: The circular Material Pad in the center is used to create and control the<br />

string, thus determining the basic timbre of your sound.<br />

••<br />

Object parameters: The area at the top left contains the objects that are used to stimulate or<br />

otherwise affect the string in some way.<br />

••<br />

Processing parameters: The processing parameters capture the string signal and provide<br />

further tonal control. These include the filter, Waveshaper, pickup, and amplitude<br />

envelope parameters.<br />

••<br />

Global parameters: Affect the overall behavior of Sculpture. Global parameters include bend<br />

range, keyboard mode, and tuning controls.<br />

••<br />

Post-Processing parameters: Affect the overall tone and behavior of the entire instrument.<br />

Post-processing parameters include the Delay, Body EQ, and Level Limiter parameters.<br />

••<br />

Modulation section: The blue/gray area below the sound engine contains the modulation<br />

sources—LFOs, jitter generators, and recordable envelopes.<br />

••<br />

Global control sources: The area at the bottom of the interface enables you to assign MIDI<br />

controllers to Sculpture parameters. This section also incorporates the Morph Pad, a dedicated<br />

controller for morphable parameters.<br />

Chapter 13 Sculpture 240

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