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Apple MainStage 3 Instruments - MainStage 3 Instruments

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Ultrabeat Synthesizer section overview<br />

Ultrabeat’s sound engine is optimized for creating electronic and acoustic drum and percussion<br />

sounds. It combines several synthesis approaches—phase distortion, sample playback, FM<br />

(frequency modulation), and physical modeling—to create tones. You can also use an audio sidechain<br />

input as a sound source. The sound engine provides comprehensive modulation functions,<br />

enabling nearly every Ultrabeat element to be modulated.<br />

The Synthesizer section is the heart of Ultrabeat. Each drum sound in a drum kit is<br />

an independent synthesizer and has its own set of synthesizer parameters—its own<br />

synthesizer section.<br />

The interface and signal flow of Ultrabeat’s synthesis engine are based on classic synthesizer<br />

designs. If you’re new to synthesizers, it might be best to start with Synthesizer basics<br />

overview on page 472, which will introduce you to the fundamentals and terminology of<br />

different synthesis systems.<br />

The Synthesizer section runs from left to right, following the layout and signal flow of a<br />

subtractive synthesizer. The basic tonal material is created by the oscillators, noise generator, and<br />

ring modulator. A filter then takes away certain frequencies from the raw sound, followed by<br />

volume shaping–envelopes.<br />

Note: Although the structure and layout mirrors classic subtractive synthesizer designs, Ultrabeat<br />

incorporates a number of different tone generation (synthesis) methods, including frequency<br />

modulation, component modeling, sample playback, and phase distortion. These provide unique<br />

qualities that greatly expand the range of sounds you can create.<br />

Signal flow button Filter Signal flow button<br />

Oscillator 1<br />

Ring<br />

modulator<br />

slider<br />

Oscillator 2<br />

Noise generator<br />

The details of Ultrabeat’s functions and their importance become more apparent when you look<br />

at the three-dimensional nature of the interface and recognize the different levels from front to<br />

back. The following descriptions refer to the third dimension, so keep this in mind while reading<br />

and exploring Ultrabeat’s interface.<br />

The large, round, elevated Filter (and Distortion) section is in the center. Its placement and<br />

design are both symbolic and practical, as the filter plays a central role in Ultrabeat. The Filter is<br />

discussed in Use Ultrabeat’s filter section on page 351.<br />

Chapter 14 Ultrabeat 338

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