Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
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Vector Envelope points, times, and loops<br />
Use Vector Envelope points<br />
The Vector Envelope time axis runs from left to right.<br />
Vector Envelope<br />
time axis<br />
Point 1<br />
Sustain point is shown<br />
on row above time axis.<br />
Loop point is shown on<br />
row below time axis.<br />
Point time value shown<br />
in milliseconds (ms).<br />
Up to 16 points can be displayed on the time axis (10 are shown in the figure above). Each point<br />
can control the pointer positions of the Triangle and the Planar Pad.<br />
The points are numbered sequentially, from left to right, along the time axis.<br />
There are always at least three points: point 1 is the start point, point 2 is defined as the Sustain<br />
point, and point 3 is the end point.<br />
Any point can be declared the Sustain point. If a played note is held for a sufficient length of<br />
time and there’s no loop engaged, any envelope movement stops when the Sustain point<br />
is reached. The Sustain point value is maintained until the key is released—until the MIDI<br />
note-off command.<br />
Any point can be declared the Loop point. The looped area spans the time between the Sustain<br />
point and Loop point. In between these points you can create additional points that describe the<br />
movements of the pointers in the Planar Pad and Triangle.<br />
The more points you set, the more complex the movements that can be performed.<br />
Select a point<br />
mm<br />
Click the point to select it.<br />
Once selected, you can edit the point.<br />
Create a new point<br />
mm<br />
Shift-click between two existing points.<br />
The segment that previously existed between the two old points is divided at the clicked<br />
position. The sum of the two new segment times is equal to the time of the original undivided<br />
segment. This ensures that any points that follow retain their absolute time positions. Existing<br />
pointer positions in the Triangle and Planar Pad are fixed, thus ensuring that newly created<br />
points don’t affect any previously defined movements.<br />
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