Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
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••<br />
Bender Range Up/Down fields: Drag to set the upward/downward pitch bend range.<br />
••<br />
Separate settings are available for upward and downward pitch bends—using your MIDI<br />
keyboard’s pitch bend controller.<br />
••<br />
When Bender Range Down is set to Linked, the Bender Range Up value is used for both (up<br />
and down) directions.<br />
Note: Bending the string, just like the string on a real guitar, will alter the shape of the<br />
modeled string, rather than merely act as a simple pitch bend.<br />
Sculpture amplitude envelope parameters<br />
The parameters discussed in this section apply on a per-voice basis. This is a straightforward<br />
ADSR envelope that scales the pickup signals before passing them on to the Waveshaper and<br />
filter.<br />
The positioning of the amplitude envelope at this point in the signal path produces more<br />
natural-sounding results because you can control signal levels before sending them to the<br />
Waveshaper (if used). The Waveshaper can have a significant impact on the spectral content of<br />
the sound, which can lead to synthetic-sounding results.<br />
Amplitude envelope parameters<br />
••<br />
A(ttack)—Soft and Hard slider(s): The lower slider (Soft) sets the attack time for a note<br />
played at maximum velocity. The top slider (Hard) sets the attack time for a note played at<br />
minimum velocity. You can adjust both slider halves simultaneously by dragging in the space<br />
between them.<br />
Important: The attack time parameters of the amplitude envelope have a major impact on<br />
the way a single note is retriggered. When both Attack Soft and Hard are set to a value of 0,<br />
the vibrating string is retriggered. If either of these parameters is set to a value above 0, a new<br />
note is triggered. Sonically, the retriggering of a vibrating string results in different harmonics<br />
being heard during the attack phase.<br />
••<br />
D(ecay) slider: Drag to set the time it takes for the signal to fall to the sustain level, following<br />
the initial strike/attack time.<br />
••<br />
S(ustain) slider: Drag to set the sustain level. The sustain level is held until the key is released.<br />
••<br />
R(elease) slider: Drag to set the time it takes for the signal to fall from the sustain level to a level<br />
of 0. Short Release values help to reduce CPU load, because the voice is no longer processed<br />
after the release phase has completed.<br />
Note: Even with long decay and release times, the sound may decay quickly. This can be caused<br />
by high Inner or Media Loss values in the string material section or by objects (2 or 3) that are<br />
used to damp the string.<br />
Chapter 13 Sculpture 255