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Apple MainStage 3 Instruments - MainStage 3 Instruments

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••<br />

Bender Range Up/Down fields: Drag to set the upward/downward pitch bend range.<br />

••<br />

Separate settings are available for upward and downward pitch bends—using your MIDI<br />

keyboard’s pitch bend controller.<br />

••<br />

When Bender Range Down is set to Linked, the Bender Range Up value is used for both (up<br />

and down) directions.<br />

Note: Bending the string, just like the string on a real guitar, will alter the shape of the<br />

modeled string, rather than merely act as a simple pitch bend.<br />

Sculpture amplitude envelope parameters<br />

The parameters discussed in this section apply on a per-voice basis. This is a straightforward<br />

ADSR envelope that scales the pickup signals before passing them on to the Waveshaper and<br />

filter.<br />

The positioning of the amplitude envelope at this point in the signal path produces more<br />

natural-sounding results because you can control signal levels before sending them to the<br />

Waveshaper (if used). The Waveshaper can have a significant impact on the spectral content of<br />

the sound, which can lead to synthetic-sounding results.<br />

Amplitude envelope parameters<br />

••<br />

A(ttack)—Soft and Hard slider(s): The lower slider (Soft) sets the attack time for a note<br />

played at maximum velocity. The top slider (Hard) sets the attack time for a note played at<br />

minimum velocity. You can adjust both slider halves simultaneously by dragging in the space<br />

between them.<br />

Important: The attack time parameters of the amplitude envelope have a major impact on<br />

the way a single note is retriggered. When both Attack Soft and Hard are set to a value of 0,<br />

the vibrating string is retriggered. If either of these parameters is set to a value above 0, a new<br />

note is triggered. Sonically, the retriggering of a vibrating string results in different harmonics<br />

being heard during the attack phase.<br />

••<br />

D(ecay) slider: Drag to set the time it takes for the signal to fall to the sustain level, following<br />

the initial strike/attack time.<br />

••<br />

S(ustain) slider: Drag to set the sustain level. The sustain level is held until the key is released.<br />

••<br />

R(elease) slider: Drag to set the time it takes for the signal to fall from the sustain level to a level<br />

of 0. Short Release values help to reduce CPU load, because the voice is no longer processed<br />

after the release phase has completed.<br />

Note: Even with long decay and release times, the sound may decay quickly. This can be caused<br />

by high Inner or Media Loss values in the string material section or by objects (2 or 3) that are<br />

used to damp the string.<br />

Chapter 13 Sculpture 255

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