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Apple MainStage 3 Instruments - MainStage 3 Instruments

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The vibration of the strings is captured by an electromagnetic pickup. When the string is<br />

vibrating, its steel core affects the magnetic field. The pickups are almost always found some<br />

distance to the side, nearer to the bridge and stop tailpiece. There are different pickup concepts<br />

for electric basses, and often two or more pickups are combined to make the sound. To avoid<br />

getting into too much detail at this point, there is a rule of thumb that applies: The farther you<br />

move the pickup toward the middle of the string, the bassier the sound will be and the more<br />

hollow it will sound. The farther you move the pickup toward the end of the string, the more<br />

the sound’s overtone content will increase, becoming more dense and compact. The sound will<br />

have more mid-range frequencies, or buzz, and less bass. If the pickup is positioned at the very<br />

end of the string, the sound becomes very thin. This behavior mirrors the actual playing position<br />

of a real string: If you play more toward the middle of the string, you get a smooth, even, and<br />

powerful sound that contains limited harmonic denseness (overtones). If the string is played at<br />

the bridge, the sound develops a nasal twang and features more buzz and more overtones.<br />

Now to the body of the instrument, and its resonant properties. Almost all electric basses have<br />

a steel rod running through the neck, to strengthen it, and a body made of solid wood. This<br />

construction allows the strings to vibrate relatively freely (sustain), even though very little direct<br />

sound is generated. The pickups and the amplifier and speaker systems are responsible for the<br />

actual sound of the instrument.<br />

The acoustic interaction between body, strings, and external sound sources is much less complex<br />

than with pure acoustic instruments.<br />

The vibration of the strings is, of course, naturally hampered by several physical factors: the<br />

radius of motion of the string (the antinode) is impeded by the left bridge or by the first fret<br />

that’s pressed down upon, and the frets in between. This can lead to the development of<br />

overtones that can take the form of anything from a slight humming or buzzing to a strong<br />

scraping or scratching sound.<br />

In addition, factors such as the material properties of the strings and the instrument, as well as<br />

the softness of your fingertips, also serve to dampen the vibration of the string.<br />

Program a basic bass sound with Sculpture<br />

This section covers programming of a basic bass sound, which will serve as the foundation<br />

for the different bass sounds you will create. See Program a picked bass sound with Sculpture,<br />

Program a slap bass sound with Sculpture, and Program a fretless bass sound with Sculpture.<br />

Sequentially follow the tasks in this section and Refine the basic bass sound to learn how<br />

different components can be modeled and to gain a fuller understanding of how Sculpture<br />

parameters interact.<br />

Create the proper working environment for design of your own bass sound<br />

1 Make sure the range from C 0 to C 3 is available on your keyboard by either transposing<br />

your master keyboard, or by using the Transpose function in the Region parameters of your<br />

host application.<br />

Note: You can, of course, transpose sounds within Sculpture, but this isn’t the best solution in<br />

this case, for the following reason: Sounds would not be compatible with MIDI regions in which<br />

note number 60 as middle C is considered to be the measure of all things.<br />

2 Choose the #default setting from the Settings pop-up menu in Sculpture.<br />

Chapter 13 Sculpture 306

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