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Apple MainStage 3 Instruments - MainStage 3 Instruments

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Component modeling synthesis<br />

Also known as physical modeling, this synthesis method uses mathematical models to simulate<br />

instruments. Parameters are used to describe an instrument’s physical characteristics, such as the<br />

materials the instrument is made of, the dimensions of the instrument, and the environment it<br />

is played in—under water, or in the air, for example. Equally important are descriptions of how<br />

the player would interact with the instrument—whether it is played by plucking, bowing, or<br />

strumming strings; by hitting it with sticks; by placing fingers on sound holes; and so on.<br />

To model a drum sound, for example, the following aspects need to be taken into account.<br />

Of primary importance is the actual drum strike—how hard it is and whether the drumhead<br />

is struck with a wooden stick, a mallet, a beater, and so on. The properties of the drumhead<br />

(the skin or membrane) include the kind of material, its degree of stiffness, its density,<br />

its diameter, and the way it is attached to the shell of the drum. The volume of the drum<br />

cylinder itself, its material, and the resonance characteristics of all of the above need to be<br />

mathematically described.<br />

To model a violin, you need to take into account the bow against the string, the bow width and<br />

material, the bow tension, the string material, the string density, the string tension, the resonance<br />

and damping behavior of the strings, the transfer of string vibrations through the bridge<br />

(materials, size, and shape of the bridge), and the materials, size, and resonance characteristics<br />

of the violin body. Further considerations include the environment that your modeled violin is<br />

played in and the playing style—“hammering” or tapping with the bow as opposed to drawing it<br />

across the strings.<br />

The Sculpture component modeling synthesizer can produce convincing recreations of acoustic<br />

(and electronic) instruments. It is also exceptionally good at creating atmospheric, constantly<br />

evolving pad sounds. Other instruments that include physical modeling components and<br />

techniques are Ultrabeat, Vintage B3, Vintage Clav, and Vintage Electric Piano.<br />

Appendix B Synthesizer Basics 494

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