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Apple MainStage 3 Instruments - MainStage 3 Instruments

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Create Ultrabeat tonal percussion<br />

Tonal percussion sounds such as toms or congas are relatively easy to emulate electronically with<br />

sine or triangular wave oscillators. Ultrabeat’s phase oscillator offers you a broad spectrum of<br />

suitable basic sounds with which to start. Control the pitch of the oscillators with envelopes, and<br />

use the programming techniques discussed in the kick and snare drum sections to alter tonality.<br />

You should find it easy to create a broad range of toms and similar sounds. See Create Ultrabeat<br />

kick drums and Create Ultrabeat snare drums.<br />

Use oscillator 2 model mode to create tonal percussion sounds<br />

mm<br />

Turn on oscillator 2 Model mode, then familiarize yourself with the effect of each parameter. You<br />

should find it is quite easy to create your own tonal percussion sounds, ranging from toms, to<br />

small tabla drums, to glass bowls.<br />

••<br />

Note pitches A1 to B0 in the Tutorial Kit contain typical 808 toms. Analyze these sounds and<br />

modify them as you see fit.<br />

••<br />

Note pitches C2 and C#2 in the Tutorial Kit contain tabla and glass sounds that combine<br />

both Osc 2 Model and FM. They are also good examples of the complex use of velocity as a<br />

modulation source.<br />

Create Ultrabeat hi-hats and cymbals<br />

Electronic hi-hat sounds are easy to create in Ultrabeat.<br />

Create a hi-hat in Ultrabeat<br />

1 Load the Standard Tutorial sound.<br />

2 Turn off oscillator 1 and turn on the noise generator.<br />

3 In the noise generator, make sure the Cutoff parameter is modulated by Env 1, the modulation is<br />

negative, and the position of the Mod slider is below that of the base parameter value.<br />

4 Use rather short decay values for Env 1 and Env 4.<br />

5 Set the attack time of Env 4 to a value of 0. The attack time of Env 1 should also be rather short,<br />

but not equal to 0.<br />

Note: You’ll find a similarly constructed sound listed as “hihat 1” at a pitch of F2 in the Tutorial Kit.<br />

Also analyze the hi-hat sound “hihat 2” at pitch F#2.<br />

Chapter 14 Ultrabeat 392

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