Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Create Ultrabeat tonal percussion<br />
Tonal percussion sounds such as toms or congas are relatively easy to emulate electronically with<br />
sine or triangular wave oscillators. Ultrabeat’s phase oscillator offers you a broad spectrum of<br />
suitable basic sounds with which to start. Control the pitch of the oscillators with envelopes, and<br />
use the programming techniques discussed in the kick and snare drum sections to alter tonality.<br />
You should find it easy to create a broad range of toms and similar sounds. See Create Ultrabeat<br />
kick drums and Create Ultrabeat snare drums.<br />
Use oscillator 2 model mode to create tonal percussion sounds<br />
mm<br />
Turn on oscillator 2 Model mode, then familiarize yourself with the effect of each parameter. You<br />
should find it is quite easy to create your own tonal percussion sounds, ranging from toms, to<br />
small tabla drums, to glass bowls.<br />
••<br />
Note pitches A1 to B0 in the Tutorial Kit contain typical 808 toms. Analyze these sounds and<br />
modify them as you see fit.<br />
••<br />
Note pitches C2 and C#2 in the Tutorial Kit contain tabla and glass sounds that combine<br />
both Osc 2 Model and FM. They are also good examples of the complex use of velocity as a<br />
modulation source.<br />
Create Ultrabeat hi-hats and cymbals<br />
Electronic hi-hat sounds are easy to create in Ultrabeat.<br />
Create a hi-hat in Ultrabeat<br />
1 Load the Standard Tutorial sound.<br />
2 Turn off oscillator 1 and turn on the noise generator.<br />
3 In the noise generator, make sure the Cutoff parameter is modulated by Env 1, the modulation is<br />
negative, and the position of the Mod slider is below that of the base parameter value.<br />
4 Use rather short decay values for Env 1 and Env 4.<br />
5 Set the attack time of Env 4 to a value of 0. The attack time of Env 1 should also be rather short,<br />
but not equal to 0.<br />
Note: You’ll find a similarly constructed sound listed as “hihat 1” at a pitch of F2 in the Tutorial Kit.<br />
Also analyze the hi-hat sound “hihat 2” at pitch F#2.<br />
Chapter 14 Ultrabeat 392