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Apple MainStage 3 Instruments - MainStage 3 Instruments

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Before you begin, it should be stressed that the examples discussed in the subtopics provide<br />

one or two approaches to the task at hand. There are many ways to model each component of<br />

the sound. With this in mind, consider the following:<br />

••<br />

Experiment with the suggested parameters to create your own versions of sounds. Use your<br />

own parameter values if the supplied values don’t match your ideal bass sound, for example.<br />

••<br />

Subtle changes—particularly to Keyscale parameters—result in more controlled sounds.<br />

Take your time, and try everything as you follow the examples.<br />

••<br />

Make use of other user settings, and the factory settings—either as a starting point for your<br />

own sounds or as an object of study. Looking at existing settings provides an insight into<br />

how the sound was created. Enable and disable different parameters to see what each does.<br />

Have fun and take risks—you can’t break anything.<br />

Acoustic instrument programming examples<br />

The tasks below provide programming guidelines, tips, tricks, and information to assist you in<br />

creating particular types of acoustic instrument sounds in Sculpture.<br />

Create a bell sound<br />

At a basic level, bell-like sounds are quite easy to produce with Sculpture. The creation of truly<br />

interesting bells involves a little more effort, but the harmonic richness and detuning during the<br />

decay/release phase makes all the difference.<br />

1 Load the #default (or your vanilla) setting file.<br />

2 Choose Strike from Object 1’s Type pop-up menu.<br />

3 Drag the Material Pad ball to the very bottom of the pad, and place it halfway between Steel and<br />

Glass. Play a few notes, and notice that the sound is already more bell-like.<br />

4 Drag the Media Loss slider nearly all the way down. Again play a few notes, and you’ll hear that<br />

the release phase of the sound is considerably longer.<br />

5 Drag the Resolution slider all the way to the right.<br />

6 Drag the Pickup A slider to about halfway (0.48).<br />

7 Drag Object 1’s pickup position to a value of 0.10. You should be starting to get pretty bells<br />

now … play a few notes.<br />

8 To activate the Delay unit, click the Delay button in the upper-right section.<br />

9 Click the Sync button at the bottom of the Delay section, and drag the Delay Time slider to a<br />

value of 20 ms.<br />

10 Adjust the Wet Level knob to 66%.<br />

11 Click the Body EQ button in the lower right to activate it. Make sure that Lo Mid Hi is chosen<br />

from the Model pop-up menu.<br />

12 Adjust the Low knob to 0.55, the Mid knob to 0.32, and the Hi knob to 0.20.<br />

At this point, you have a working bell sound, but you’ll probably find that there is a tuning issue<br />

below C3 in particular. This programming approach was taken because the harmonics of the<br />

sound are most noticeable after all other parameters have been set. The solution to the tuning<br />

issue primarily lies in the Inner Loss and Stiffness Keyscale parameters.<br />

13 To adjust, first select the Keyscale button, then drag the green horizontal line within the Material<br />

Pad up or down for low notes, or drag the blue horizontal line up or down for high notes.<br />

14 Choose Save Setting As from the Settings pop-up menu, save your settings with a new name,<br />

and use it as the basis for new bell sounds, or for your next Christmas album.<br />

Chapter 13 Sculpture 296

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