Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
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Create Ultrabeat kick drums<br />
Electronically produced kick drum sounds are based primarily on the sound of a deeply tuned<br />
sine wave. Follow the tutorials sequentially to get the most from these examples.<br />
Program a basic kick drum in Ultrabeat<br />
1 Choose Settings > 03 Tutorial Settings > Tutorial Kit, and select Standard Tut from the<br />
Assignment section.<br />
Note that oscillator 1 is in Phase Oscillator mode.<br />
2 Find a suitably tuned pitch in the lower octaves by soloing the bass drum along with other<br />
important tonal elements of the song (a bass or pad sound, for example). Drag the Osc 1 Pitch<br />
slider to adjust the pitch until appropriate.<br />
3 Use Env 4 to shape the volume of the bass drum.<br />
For slower beats you’ll want a longer decay phase, whereas at faster tempos you’ll choose a<br />
shorter decay time. The attack time of Env 4 should be very short in any case (0, in most cases) or<br />
the sound will lose its percussiveness and its ability to be clearly heard in the mix.<br />
Give your drum more kick by controlling the pitch with an envelope<br />
The kick drum still sounds very soft and is somewhat reminiscent of the famous TR-808 bass<br />
drum. It’s still missing a clearly defined attack.<br />
1 Make sure that Env 1 is chosen from the mod pop-up menu of oscillator 1’s Pitch parameter.<br />
2 Set the degree of modulation by dragging the blue Mod slider approximately 3 to 4 octaves<br />
above the original pitch.<br />
3 Set the attack time in Env 1 to 0 by dragging the leftmost of the two junction points on the<br />
x-axis all the way to the left.<br />
4 Experiment with the decay time by dragging the rightmost of the two junction points on the<br />
x-axis. You’ll discover that higher decay values (shifting the Bezier handle to the right) result<br />
in sounds similar to synth toms, whereas shorter decay values (shifting to the left) provide the<br />
kick character.<br />
5 Change the Mod amount (the blue slider) of Osc 1 Pitch again (see step 2).<br />
The interaction of this parameter with the envelope’s decay time provides numerous possibilities<br />
for shaping the kick or punch of the bass drum sound.<br />
Note: This simple bass drum sound is listed as Kick 1 in the Tutorial Kit, at a pitch of C1.<br />
Chapter 14 Ultrabeat 383