30.09.2016 Views

Apple MainStage 3 Instruments - MainStage 3 Instruments

Apple MainStage 3 Instruments - MainStage 3 Instruments

Apple MainStage 3 Instruments - MainStage 3 Instruments

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Other Sculpture processing parameters<br />

From the pickups, the signal is sent to the processing section, which consists of the ADSRequipped<br />

amplitude stage (just to the right of the circular Material Pad in the center), a<br />

Waveshaper with selectable types of waveshaping curves (above the circular Material Pad),<br />

and a multimode filter (below the Material Pad). All elements covered thus far exist on a<br />

per-voice basis.<br />

All voice signals coming from the pickups are summed, and then they are processed by an<br />

integrated Delay effect (to the upper right of the circular Material Pad).<br />

From there, the signal is sent to an EQ-like module (Body EQ, to the lower right of the Material<br />

Pad), which globally simulates the spectral shape or body response of your instrument. There are<br />

several body types to choose from.<br />

The resulting signal is then fed to a Level/Limiter section (at the far right).<br />

Tip: Feel free to experiment with all these parameters—using the #default (or your vanilla)<br />

setting file each time. This will give you a general feel for each parameter and its impact on the<br />

sounds you hear.<br />

All other parameters on the lower portions of the Sculpture interface (Modulation, Morph,<br />

Envelope, and Controller Assignments) are not part of the core synthesis engine, although they<br />

can affect it.<br />

Explore Sculpture modulation options<br />

The modulation options can be very important for the emulation of acoustic instruments, such<br />

as with the introduction of vibrato into a trumpet sound over time.<br />

Many classic synthesizer sounds also rely as much on modulation as they do on the basic sound<br />

source components—the VCO, VCF, and VCA.<br />

Here are some quick modulation tips:<br />

••<br />

Imagine that you want to modulate the timbre of Object 2 with the LFO, for example. To do<br />

so, click the LFO 1 or 2 tab, click the 1 or 2 button, choose a source and target from the Source<br />

and Target pop-up menus, then drag the “amt” and “via” sliders to the values you want.<br />

••<br />

To control any modulation with an external controller, such as your keyboard’s modulation<br />

wheel, open the “via” pop-up menu and choose Ctrl A (1 ModWhl) or Ctrl B (4 Foot)<br />

respectively. By default, the Mod Wheel is set to Ctrl A.<br />

••<br />

The Bouncing damp type available to Object 3 affects the sound in an interesting way, but it<br />

cannot run synchronously with the project tempo. To create a similar effect to the Bouncing<br />

Object—but in sync with the project tempo—you could use a Disturb object type, and move<br />

it by modulating its vertical position (Timbre) with an LFO that is synchronized with the<br />

host application.<br />

Breath control is available when you use Sculpture, even if you don’t own a breath controller.<br />

Use breath control without a breath controller<br />

1 Record breath controller modulations into the recordable envelopes by using your keyboard<br />

modulation wheel or another controller.<br />

2 Reassign the recorded modulation routing to either, or both, the CtrlEnv 1 and<br />

CtrlEnv 2 parameters.<br />

3 Choose NoteOn from the Record Trigger pop-up menu.<br />

Incoming note-on messages will trigger the CtrlEnv 1 and 2 parameters.<br />

Chapter 13 Sculpture 294

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!