Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
Apple MainStage 3 Instruments - MainStage 3 Instruments
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Reduce kick drum tonality using the 2 Band EQ<br />
One advantage of bass drums based on sine waves is that their sound can be precisely tuned to<br />
match the song. The disadvantage is that a recognizable pitch is not always desirable. Ultrabeat<br />
offers several methods to reduce the tonality of the sound. A very effective tool is the 2 Band EQ.<br />
1 For band 1, select the Shelving mode at a frequency of about 80 Hz, a high Q value, and a<br />
negative Gain value.<br />
2 For band 2, select the Peak mode at a frequency of around 180 Hz, a medium Q value, and also a<br />
negative Gain value.<br />
On the EQ graph, notice how the frequencies around 80 Hz are boosted, while the surrounding<br />
frequencies are reduced.<br />
3 Vary the frequency of band 2 (easily recognizable in the blue part of the EQ graph) to influence<br />
the extent of bass drum tonality.<br />
Reduce kick drum tonality with a lowpass filter<br />
A further method for reducing the tonality of a drum sound that is rich with overtones is to use a<br />
lowpass filter. In this example you will control the cutoff frequency of the filter with an envelope.<br />
1 Reload the Standard Tutorial sound, choose A#0 as the basic pitch in oscillator 1, and modulate it<br />
with Env 1.<br />
2 Increase the Saturation parameter value to enhance the overtones of the drum sound.<br />
Note that the output of Osc 1 is directed to the filter, because the filter bypass button (the arrow<br />
between Osc 1 and the filter) is activated.<br />
3 Set Filter type to LP 24.<br />
4 Set Cutoff value to 0.10.<br />
5 Set Mod Source for Cut to Env 3.<br />
6 Set Mod Amount for Cut to 0.60.<br />
7 Set Resonance to 0.30.<br />
8 Set the attack time of Env 3 to 0. Use the Decay time of Env 3 to shape the sound of the filtered<br />
bass drum.<br />
Chapter 14 Ultrabeat 384