09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 4: Disposition<br />

Obviously, many more ethical-moral positions are possible. The previous example considers only<br />

1 situation and is not a generalization for a character over their lifetime. Dispositions in the F.A.T.A.L.<br />

role-playing game are generalizations for a character’s actions and thoughts as affected by their metaphysical<br />

beliefs over their lifetime. It is very rare, if not impossible, for anyone’s disposition to never stray from<br />

their dominant disposition. To a certain extent, disposition is situationally dependent. Nonetheless, every<br />

character has a disposition. Overall, a character’s ethical and moral views create bounds for their actions<br />

and affect how a character feels about their actions.<br />

Moral Ethical Neutral Unethical<br />

Moral<br />

Neutral<br />

Immoral<br />

Knights<br />

Militia<br />

men<br />

Mages<br />

Sages<br />

Spies<br />

Soldiers<br />

Assassins<br />

Bounty<br />

Hunters<br />

Bugbears<br />

Humans<br />

Druids<br />

Kobolds<br />

Whores<br />

102<br />

Rangers<br />

Berserkers<br />

Mercenari<br />

es<br />

Pick<br />

Pockets<br />

Anakim<br />

Ogres<br />

Ruffians<br />

Sorcerers<br />

Trolls<br />

Piety Points<br />

Before disposition can be determined, each player must determine the Piety Points (PP) of their<br />

character. Characters vary in devotion to their god, religion, or philosophy. PP are an abstract representation<br />

of the devotion of a character. PP are important to priests (see Chap. 7: Occupation). Priests need to<br />

keep track of their PP more than any other occupation, since priestly privileges may appear and disappear<br />

as a result of the PP of a priest.<br />

For each character, roll 1d100 to determine their PP. PP can never increase above 100 or fall below<br />

1. Before recording the PP on a character sheet, consider the following modifiers:<br />

Modifier Chance Piety<br />

Point<br />

Modifiers<br />

Adjustme<br />

nt<br />

A ge<br />

7 5%<br />

Divide<br />

Current<br />

Age<br />

by<br />

Maximum<br />

Age<br />

and<br />

multiply<br />

by<br />

4 ( elves<br />

are<br />

unaffected)<br />

AtonementProcess see Neveria<br />

B odily<br />

Attractiv<br />

eness<br />

25% Multiply<br />

the<br />

Skill<br />

Modifier<br />

by<br />

-1<br />

and<br />

apply<br />

the<br />

result<br />

as<br />

the<br />

adjustment<br />

C ulture:<br />

50%<br />

Anakim NA<br />

Bugbear + 1<br />

Dwarf NA<br />

Elf NA<br />

Human NA<br />

Kobold + 2<br />

Ogre - 100<br />

Troll NA<br />

D rive<br />

75% Skill<br />

Modifier<br />

F acial<br />

Charisma<br />

25% Multiply<br />

the<br />

Skill<br />

Modifier<br />

by<br />

-1<br />

and<br />

apply<br />

the<br />

result<br />

as<br />

the<br />

adjustment<br />

H ealth<br />

75% Multiply<br />

the<br />

Skill<br />

Modifier<br />

by<br />

-1<br />

and<br />

apply<br />

the<br />

result<br />

as<br />

the<br />

adjustment<br />

N ear-death<br />

experienc<br />

e 7 5%<br />

+ / - 1d8*<br />

w / white<br />

light<br />

9 0%<br />

+ / - 1d20*<br />

N egative<br />

event<br />

1 0%<br />

+ / - 1d4*<br />

*<br />

Tenetssee Neveria

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!