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Chapter 13: Magical Items<br />

Roll Result<br />

0 1 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

5d6<br />

to<br />

CA.<br />

0 2 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

4d6<br />

to<br />

CA.<br />

0 3-04<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

3d6<br />

to<br />

CA.<br />

0 5-09<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

2d6<br />

to<br />

CA.<br />

1 0-20<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

1d6<br />

to<br />

CA.<br />

2 1-65<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

1d6<br />

to<br />

CA.<br />

6 6-85<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

2d6<br />

to<br />

CA.<br />

8 6-95<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

3d6<br />

to<br />

CA.<br />

9 6-99<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

4d6<br />

to<br />

CA.<br />

1 00<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

5d6<br />

to<br />

CA.<br />

Magical medium armor may have both a prefix<br />

and a suffix, such as a Closing Chainmail suit (4in-1)<br />

of Cruelty. In this example, ‘closing’ is the<br />

prefix, and ‘cruelty’ is the suffix. First, roll 1d100<br />

and consult the table below to determine the type(s).<br />

Roll Result<br />

01-45Prefix 46-90Suffix 91-100Prefix and<br />

Suffix<br />

To determine the prefix and/or suffix, consult<br />

the appropriate table(s) listed under Armor,<br />

Barding.<br />

724<br />

Armor, Heavy<br />

Heavy armor must be worn for magical effects<br />

to occur, unless stated otherwise. To randomly<br />

determine magical heavy armor, at least 3 rolls must<br />

be made. First, roll 1d100 to determine the specific<br />

type of heavy armor:<br />

Roll Heavy<br />

Armor<br />

01-10MuscleMail 1 1-12<br />

Plate,<br />

neck<br />

( Gorget)<br />

1 3-14<br />

Plate,<br />

shoulder<br />

( Pauldrons)<br />

1 5-16<br />

Plate,<br />

arm<br />

( Articulate<br />

d Arms)<br />

1 7-30<br />

Plate<br />

( Breast<br />

and<br />

Backplate<br />

)<br />

3 1-32<br />

Plate,<br />

leg<br />

( Articulate<br />

d Legs)<br />

3 3-34<br />

Plate,<br />

lower<br />

leg<br />

( Greaves)<br />

3 5-36<br />

Plate,<br />

feet<br />

( Sabatons)<br />

37-98Platemai l Suit<br />

99Platemai l Suit,<br />

Ceremonia<br />

l<br />

100Extraordinary--bypassnexttable Next, roll 1d100 to determine the bonus or<br />

penalty applied to the heavy armor:<br />

Roll Result<br />

0 1 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

5d6<br />

to<br />

CA.<br />

0 2 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

4d6<br />

to<br />

CA.<br />

0 3-04<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

3d6<br />

to<br />

CA.<br />

0 5-09<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

2d6<br />

to<br />

CA.<br />

1 0-20<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

1d6<br />

to<br />

CA.<br />

2 1-65<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

1d6<br />

to<br />

CA.<br />

6 6-85<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

2d6<br />

to<br />

CA.<br />

8 6-95<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

3d6<br />

to<br />

CA.<br />

9 6-99<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

4d6<br />

to<br />

CA.<br />

1 00<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

5d6<br />

to<br />

CA.<br />

Magical heavy armor may have both a prefix<br />

and a suffix, such as a Ricocheting Plate of Parasitoids.<br />

In this example, ‘ricocheting’ is the prefix,<br />

and ‘parasitoids’ is the suffix. First, roll 1d100 and<br />

consult the table below to determine the type(s).<br />

Roll Result<br />

01-45Prefix 46-90Suffix 91-100Prefix and<br />

Suffix<br />

To determine the prefix and/or suffix, consult<br />

the appropriate table(s) listed under Armor,<br />

Barding.

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