09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Girdlemaking<br />

A girdle is a belt that is worn about the waist.<br />

Whenever a girdle is crafted, a Girdlemaking skill<br />

check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with girdles of higher quality. If<br />

necessary, the Aedile will declare the TH necessary<br />

for the specific girdle.<br />

Glassblowing<br />

The basic ingredient of glass is silica, comprised<br />

of sand, flint, or quartz. The necessary tool<br />

for glassblowing is a hollow, iron pipe about 4 feet<br />

in length with a mouthpiece at 1 end. The glassblower<br />

collects a small amount of molten glass on<br />

the end of the blowpipe and rolls it against a metal<br />

plate to shape its exterior and to cool it slightly. The<br />

glassblower then blows into the pipe, expanding it<br />

into a bubble, and controlling its form with tongs.<br />

Provided that glassblowing tools and ingredients are<br />

available, a Glassblowing skill check must be made<br />

whenever the production of glass is attempted.<br />

LC: Initially, there is a LC of 14, though it<br />

improves by 2 with each successfully completed<br />

glassware.<br />

Check: Roll 3d10 and apply the modifier<br />

from Spatial Intelligence. Higher results correspond<br />

with higher quality glassware.<br />

Glovemaking<br />

A glove is protection for a hand that is usually<br />

made from cloth or leather. Whenever a pair of<br />

gloves are crafted, a Glovemaking skill check must<br />

be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Spatial Intelligence sub-ability. Higher results<br />

correspond with gloves of higher quality. If<br />

necessary, the Aedile will declare the TH necessary<br />

for the specific pair of gloves.<br />

351<br />

Goldsmithing<br />

A goldsmith is one who forges and shapes<br />

gold with an anvil and a hammer. Gold is heated in<br />

a forge and then hammered into the shape desired.<br />

The process of forging improves the structure of<br />

the metal. Forged metal is stronger and exhibits<br />

greater resistance to fatigue and impact. The forge<br />

consists of an open hearth made of firebrick. Coal<br />

is used to fuel the forge, and bellows are inserted to<br />

fan air as needed. Broken or obsolete gold objects<br />

can be melted down and the substance reused.<br />

Whenever such metalworking is done, a<br />

Goldsmithing skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Spatial Intelligence sub-ability. Higher results<br />

correspond with better quality metalwork. The<br />

Aedile will determine the TH for each application.<br />

Grooming<br />

The grooming of animals may involve numerous<br />

little tasks, such as brushing, washing, trimming,<br />

etc. Whenever a creature must be groomed,<br />

a Grooming skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from Common Sense. Higher results correspond<br />

to higher quality Grooming. The Aedile will determine<br />

the TH of each circumstance.<br />

Chapter 8: Skills

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!