09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 7: Occupation<br />

Dancer<br />

This occupation and pastime is concerned<br />

with bodily movement, usually to music. Daily wages<br />

are typically 5 s.p.<br />

Ability Requirements: Physical Fitness 90,<br />

Bodily Attractiveness 100, Kinetic Charisma 115,<br />

Agility 115, and Intelligence 80.<br />

Gender: Male dancers are uncommon.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Slave or serf.<br />

Religion: Any.<br />

Skills: Dance + 5.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each new dance<br />

move mastered, a dancer acquires 10 AP.<br />

Training: None.<br />

Guild: Dancers’ Guild. Each apprentice<br />

must serve 4 years. A masterpiece must be produced<br />

to become a journeywoman.<br />

Once an apprentice for 4 years, she may<br />

make a skill check as she crafts her masterpiece. If<br />

passed at TH 36, then she becomes a journeywoman.<br />

If failed, then she may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike her or choose to keep her as an apprentice<br />

for some corrupt reason.<br />

For a journeywoman to become a mistress,<br />

she must be able financially to open her own shop,<br />

and receive the approval of the guild. To receive<br />

approval, she must pass a Persuasion skill check. The<br />

TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeywoman<br />

has worked locally with the guild. The Aedile may<br />

overrule this skill check or apply any modifier<br />

deemed appropriate.<br />

238<br />

Delouser<br />

This occupation specializes in picking and<br />

removing lice, fleas, and bedbugs from the hair of<br />

characters and beards of males. The removal of<br />

such pests is a saleable service. Profitable delousers<br />

additionally apply the herb lavender, because it repels<br />

these pests.<br />

Elves rarely need delousers, even though they<br />

have hair on their heads (but nowhere else). Underground<br />

races (dwarves, kobolds, and subterranean<br />

trolls) rarely need delousers. Although ogres as well<br />

as surface trolls need delousers, they rarely get serviced.<br />

Daily wages are typically 5 s.p. in a human<br />

culture or 10 s.p. in a bugbear culture, though this is<br />

an annual average. Most delousers charge 1 s.p. for<br />

delousing 1 human, or 2 s.p. for delousing 1 bugbear.<br />

Delousers earn most of their wages in the<br />

summer, and virtually starve in the winter.<br />

Ability Requirements: Hand-Eye Coordination<br />

90 and Intelligence 75.<br />

Gender: Female only.<br />

Race: Bugbear and human are most popular.<br />

Ogres are not delousers.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Delousing + 5 and Haggling + 3.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each customer<br />

who is deloused successfully, the delouser acquires 5<br />

AP.<br />

Training: None.<br />

Guild: None.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!