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Chapter 2: Body<br />

Beer: Beer is made from distilled wheat and<br />

is lowest in alcohol content. Soon after the initial<br />

discovery of mead as alcohol, beer was discovered.<br />

Since beer could be made faster (mead takes a year<br />

to distill), it quickly became very popular.<br />

Ale: Ale is made from distilled barley and is<br />

the daily staple of most peasants.<br />

Wine: The most expensive alcohol, wine is<br />

produced from distilled grapes and is preferred by<br />

the upper classes of humans.<br />

Mead: The first form of alcohol discovered<br />

and drank, mead is made from distilled honey and<br />

water. Mead is potent alcohol and tastes sweet.<br />

Unfortunately, it is slow to produce, since it must<br />

distill for a year. Therefore, it is expensive.<br />

Buzzing: If a character is buzzing from<br />

drinking alcohol, then they feel less inhibited,<br />

warmer, and are more sociable. Buzzing characters<br />

suffer a reduction to 95% of Agility, 90% Reaction<br />

Speed, 95% Enunciation, 90% Intuition, and 90%<br />

Common Sense.<br />

Intoxication: If a character is intoxicated<br />

from drinking alcohol, then they feel uninhibited,<br />

dizzy, and are prone to depression. Others within<br />

1d10 feet smell alcohol from the intoxicated character.<br />

Intoxicated characters suffer a reduction to<br />

80% Hand-Eye Coordination, 80% Agility, 75% Reaction<br />

Speed, 75% Enunciation, 75% Intuition, and<br />

80% Common Sense.<br />

Vomiting: If a character is vomiting from<br />

drinking alcohol, then they are noticeably impaired<br />

and smelly. Vomiting characters suffer a reduction<br />

to 70% of Hand-Eye Coordination, 70% Agility,<br />

60% Reaction Speed, 60% Enunciation, 50% Intuition,<br />

and 75% Common Sense.<br />

Quantities are considered relevant to each<br />

type of alcohol, such as a tankard of either beer or<br />

ale and a glass of either wine or mead. The numbers<br />

in this table reflect the popularity and resultant<br />

tolerance of alcohol; cloudy ale and rye bread is the<br />

staple of most peasants, so someone who does not<br />

drink and have tolerance to alcohol must half these<br />

numbers. This table also reflects a ratio of drinks<br />

60<br />

per hour. For instance, a character may drink 1 beer<br />

per hour for twelve hours, totaling twelve beers. Due<br />

to the slow pace, however, the character effectively<br />

has only 1 beer in their system at all times, and is<br />

unlikely even to get a buzz.<br />

Regardless, a character must get buzzed before<br />

intoxicated, and intoxicated before vomiting.<br />

A check must be made on the table below with 3d10<br />

every time a character drinks as much per hour as<br />

indicated by the table on the previous page, though<br />

the modifier from the sub-ability Health for Intoxication<br />

is applied to the TH obtained below. Note<br />

that the highest the TH may be adjusted is 24 and<br />

the lowest is 11. If the check is passed, then the<br />

character avoids the effects of alcohol, but with every<br />

drink increased per hour, they must make another<br />

check on the table below. Eventually, the drinking<br />

character will become buzzed, intoxicated, and<br />

vomit if they drink enough. Just the same, if the<br />

character exceeds 4 times the number of drinks that<br />

may make them vomit for their weight as indicated<br />

above, they must roll on the table below, modified<br />

for shock from the sub-ability Health, or die from<br />

alcohol poisoning. If they pass, then they only pass<br />

out for 2d12 hours and remain alive.<br />

Race Male Female<br />

Anakim17 20<br />

Bugbear16 18<br />

Dwarf16 18<br />

Elf18 21<br />

Human17 20<br />

Kobold18 21<br />

Ogre13 14<br />

Troll14 16<br />

So, if a character named Ornereus weighs<br />

155 lbs. and drinks 3 beers in an hour, Ornereus<br />

must consult the table for a TH (threshold). If<br />

Ornereus rolls higher than the TH, then he did not<br />

get a buzz. However, upon drinking the 4 th beer in<br />

an hour, Ornereus must check again. If he passes<br />

his check and avoids the effects of alcohol again,<br />

then upon drinking the 5 th beer within an hour, he<br />

must pass another check, or he will suddenly feel<br />

buzzed. If he drinks another drink within an hour,<br />

he must pass a check or be intoxicated.

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