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Chapter 3: Abilities<br />

Intelligence<br />

Fairly abstract, Intelligence is a character’s<br />

mental precision, as well as capability and capacity<br />

to learn new things. Intelligence is comprised of 4<br />

sub-abilities: Language, Math, Analytic, and Spatial<br />

Intelligence. A high Intelligence ability score indicates<br />

that a character is likely to easily learn languages<br />

and properly use them, perform abstract mathematical<br />

operations such as geometry, solve logical problems<br />

and arrange critically reasoned arguments, and<br />

perceive and manipulate parts and the whole of objects<br />

with accuracy. After controlling for body size,<br />

brain size weakly correlates to Intelligence, so those<br />

with bigger brains also tend to be more intelligent 1 .<br />

Also, Intelligence is affected by mental exercise, just<br />

as Strength is affected by physical exercise 2 .<br />

Language: Those with excellent Language<br />

sub-ability are able: to speak multiple languages fluently;<br />

acquire, retain, and utilize a large Vocabulary;<br />

and demonstrate impressive reading comprehension.<br />

However, this is only the potential to do these things.<br />

In a fantasy medieval environment where illiteracy<br />

is the norm, most of the potential of this sub-ability<br />

may go unrealized. Note that the examples for<br />

Vocabulary are not necessarily words that are understood<br />

by the character, so much as the level of<br />

the character’s Vocabulary that is used daily and<br />

nonchalantly. Language affects skills (see Chap. 8:<br />

Skills) such as Forgery, Read/Write Language, Speak<br />

Language, and Transcribing.<br />

Math: The ability to accurately and consistently<br />

perform mathematical calculations entails algebra,<br />

geometry, and believe it or not, musical skills,<br />

as well as basic arithmetic. The table lists the Highest<br />

Possible Math 3 that may be performed, provided<br />

the character has been trained in the Math listed.<br />

Math affects skills (see Chap. 8: Skills) such as Architecture,<br />

Chemistry, Numerology Divination, Gambling,<br />

Math (Algebra), Math (Fundamental), Math<br />

(Geometry), Math (Trigonometry), Music (Counterpoint),<br />

and Music Theory.<br />

72<br />

Analytic: Characters with high analytic or<br />

reasoning ability are able to think critically and logically.<br />

Analytic characters make better decisions based<br />

upon available facts and probabilities. Some argue<br />

that morality is derived from Analytic reasoning.<br />

Analytic Intelligence affects skills (see Chap. 8: Skills)<br />

such as Appraise, Chemistry, Logic, and Music<br />

(Counterpoint).<br />

Spatial: This sub-ability is concerned with<br />

manipulating visual-spatial images. Spatial Intelligence<br />

may be observed during the following: the<br />

ability to imagine correctly how objects will appear<br />

when rotated in two- or three-dimensional space,<br />

finding hidden figures within the contours of a larger<br />

figure, accurately predicting where a moving object<br />

will be at any given moment, the ability to arrange<br />

items to make or resemble a specific design, and<br />

object assembly. On the table later in the chapter<br />

for this sub-ability, Unfamiliar Object Assembly demonstrates<br />

the differences in ability. This does not<br />

mean that a character is qualified to assemble all unfamiliar<br />

objects, but that there is a limit to the number<br />

of pieces they can comprehend before being<br />

overwhelmed. Generally, Spatial Intelligence may<br />

be considered mechanical aptitude, and is most useful<br />

with crafts or trades, and also with skills (see Chap.<br />

8: Skills) such as Architecture, Armorsmithing,<br />

Blacksmithing, Bowyer, Brass-smithing, Carpentry,<br />

Cartography, Clockmaking, Constellations,<br />

Coppersmithing, Cosmetics, Fletching, Gemcutting,<br />

Glassblowing, Glovemaking, Goldsmithing,<br />

Locksmithing, Musical Instrument, Painting, Papermaking,<br />

Sailmaking, Shipwright, Silversmithing,<br />

Stonemasonry, Weaponsmithing, and<br />

Wheelwrighting.<br />

DISCE.QUASI.SEMPER.VICTURUS.<br />

VIVE.QUASI.CRAS.MORITURUS<br />

Learn as if you were going to live forever;<br />

live as if you were going to die tomorrow.<br />

1. Brain size and intelligence have been correlated in at least 3 studies appearing in scholarly journals. See the References<br />

section at the end of this book for: a) Lynn, R., b) Rushton, J., c) Willerman, L, Schultz, R., Rutledge, J., & Bigler, E.<br />

2. In The Executive Brain, Elkhonon Goldberg cites studies demonstrating that parts of the brain, as well as intelligence,<br />

change over time according to the amount of use. For more information, see the References section at the end of this book.<br />

3. Although higher forms of math are possible, they had not been invented or discovered until after 1335 A.D., which<br />

disqualifies higher forms of math from this game. For example, Isaac Newton published calculus in 1687.

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