09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 10: Combat<br />

Armor Anomaly: Incidents involving armor<br />

or equipment may occur only by 1 or both parties<br />

simultaneously. Examples follow:<br />

My Shield!: Look damnit, I went to move<br />

my shield to protect against a blow I was ready for,<br />

but the damned thing hung up on (my shoulder plate,<br />

or whatever) at the last second and I couldn’t move<br />

it to the right place to defend. He got an additional<br />

attack out of the deal and skewered me.<br />

My Armor: My damned (straps for some<br />

certain plates, links of some important chains, etc.)<br />

gave way at the wrong moment as I twisted just so<br />

in the fight. When the plates fell off (or my helmet<br />

shifted, whatever) it cost me as he gained an additional<br />

attack.<br />

490<br />

Our Armor: The armor of both the fumbler<br />

and their foe locks up on each other as they<br />

make momentary contact. It takes them 1d4 rounds<br />

to break free, during which time the foe gains an<br />

additional attack on the fumbler.<br />

My Equipment: As the fumbler lunges forward,<br />

their backpack must have come open because<br />

a torch flew forward, bopping them in the back of<br />

the head on its way to the ground. Yep, my buddy<br />

though, this thief, has moved for a backstab but when<br />

he jumped in on the foe, his belt pouch that was<br />

filled with coins shifted and hit him squarely in the<br />

nards. Turns out he was the one surprised when his<br />

intended victim turned on him with an additional<br />

attack!

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!