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Chapter 7: Occupation<br />

Advancement Points: Bards gain AP with<br />

each successful skill check for the skills listed above.<br />

For musical skills and performances, the points<br />

gained equal the adjusted number that passed the<br />

skill check. If a skill check is passed for 1 of the<br />

above skills, but it is not part of a musical performance<br />

or skill, then the points gained equal half of<br />

the adjusted number that passed the skill check.<br />

Training: None.<br />

Guild: Musicians’ Guild. Each apprentice<br />

must serve 7 years. A masterpiece must be produced<br />

to become a journeyman. The masterpiece<br />

must be a musical piece in which it is indisputable to<br />

the guild that it was composed as a result of adventure.<br />

For example, the apprentice bard may employ<br />

musical devices that are foreign, or sing of foreign<br />

things that are verifiable to the guild. Finally, the<br />

masterpiece must be acceptable both in terms of<br />

music theory and counterpoint.<br />

Once an apprentice for 7 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d100 days.<br />

Finally, the masterpiece must be performed before<br />

guild officials. The performance constitutes a Musical<br />

Instrument skill check. The TH is determined<br />

by the Aedile depending on complexity. The Aedile<br />

may overrule any masterpiece skill check, because<br />

those in the guild who review the apprentice may<br />

dislike them or choose to keep them as an apprentice<br />

for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The Aedile decides the TH.<br />

214<br />

Baron/Baroness<br />

This occupation is for royalty. Only a king<br />

or queen can make a character become a baron or<br />

baroness. If the character accepts, then the baron<br />

or baroness pledges allegiance to their king or queen.<br />

Then, the king or queen grants the baron or baroness<br />

a castle and shire, which is their fief. A baron or<br />

baroness answers to a duke or duchess as well as the<br />

king or queen. Otherwise, the baron or baroness<br />

may command the characters of their castle and shire<br />

as desired, who are their vassals. Each hamlet and<br />

village on the land of the baron or baroness will be<br />

in the safekeeping of a lord or lady. Each lord and<br />

lady on their land is subordinate to the baron or<br />

baroness.<br />

Additionally, a baron or baroness is usually<br />

a member of a council of the king or queen and<br />

must often travel to their court. The daily duties of<br />

a baron or baroness are overwhelming. Instead of<br />

lounging around their castle, a baron or baroness is<br />

busy constantly. Daily wages are typically 50 s.p.<br />

Due to the military nature of this occupation,<br />

most barons are experienced knights.<br />

Ability Requirements: Intelligence 85 and<br />

Common Sense 115.

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