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Chapter 7: Occupation<br />

Druid<br />

Priests are those who have devoted their lives<br />

to a god, philosophy, or religion. The occupation<br />

of a priest is the most diverse due to the number of<br />

different gods and philosophies. Therefore, priests<br />

are unable to be standardized or generalized, and<br />

are only introduced briefly here; most of the information<br />

relevant to a priesthood may be found in<br />

Neveria (Fantasy World). 2 main classes of priests<br />

will be introduced: hierophants and druids.<br />

All priests must meet minimum score requisites<br />

in the sub-ability of Language and the ability<br />

of Wisdom. Further, these requirements become<br />

more stringent as spell level increases. Hence, a priest<br />

may attain high levels, but be limited in spellcasting<br />

ability. Consult the table for ability requirements.<br />

Priests gain access to spells as granted by<br />

their gods. Usually, priests have dreams induced by<br />

their god regarding the proper ingredients and ritual<br />

necessary for casting a certain spell, or they are instructed<br />

by other priests of the same faith. If a<br />

chant is required for a spell, then a priest speaks in<br />

tongues, influenced by their god or religion. In any<br />

case, priests may cast any spells from their god as<br />

long as they have enough MP at the moment.<br />

Similarly, as a priest advances in level, provided<br />

they meet the minimum requisites per spell<br />

level, their odds of increasing in spell level are noted<br />

on the table on the next page entitled ‘Likelihood<br />

of Advancing in Spell Level.’<br />

242<br />

Ability Requirements<br />

Magic).<br />

Spell Level<br />

Language Wisdom<br />

1 105 110<br />

2 110 115<br />

3 115 120<br />

4 120 125<br />

5 125 130<br />

6 130 135<br />

7 135 140<br />

8 140 145<br />

9 145 150<br />

10150 155<br />

Priests cast only chaos magic (see Chap. 11:<br />

Piety Points<br />

All spells cast by priests are affected according<br />

to their PP. All aspects of a spell are affected,<br />

including damage, duration, range, etc. If a discrepancy<br />

arises, then the Aedile is the final arbiter of a<br />

specific effect with a specific spell. Consult the table<br />

below:<br />

PP Effect<br />

1 -5<br />

- 100%<br />

6 -15<br />

- 75%<br />

1 6-30<br />

- 50%<br />

3 1-70<br />

- 25%<br />

71-85- 8 6-95<br />

+ 10%<br />

9 6-100<br />

+<br />

25%

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