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Sapremia is a form of blood poisoning<br />

caused by toxic products that result from the action<br />

of putrefactive microorganisms on dead tissue.<br />

Sapremia often accompanies gangrene. If a character<br />

acquires sapremia, then they must pass a Health<br />

sub-ability check at TH 16 to overcome it. Otherwise,<br />

the infected character will feel weak and lose<br />

1d100 points of Strength and Drive. In another<br />

2d4 days, the character may attempt another Health<br />

check in order to overcome sapremia. When making<br />

Health checks, if the result is 9 or less, the character<br />

instantly dies.<br />

Serums against venoms can be obtained by<br />

injecting animals (such as horses) with small amounts<br />

of the venom and extracting the immune serum or<br />

antivenin that the animal’s body produces in defense.<br />

Snake venoms are broadly classified as either<br />

hemotoxic (damaging blood vessels and causing<br />

hemorrhage) or neurotoxic (paralyzing nerve<br />

centers that control respiration and heart actions),<br />

though sometimes are a combination of the 2 categories.<br />

If affected by snake venom, a character<br />

must make a Health sub-ability check at TH 17 to<br />

avoid its effects. If the character is affected, then<br />

the Aedile must determine the percentile chance that<br />

death occurs. If the venom is hemotoxic, then the<br />

character loses 1d100 points of Strength and Drive.<br />

If the venom is neurotoxic, then symptoms include<br />

local pain and swelling, nausea, and difficulty in<br />

breathing.<br />

Spider, black widow – only the female is<br />

poisonous and she bites only defensively, not aggressively.<br />

Her poison is neurotoxic (paralyzing<br />

nerve centers that control respiration and heart actions)<br />

and is followed by local pain and swelling,<br />

nausea, difficulty in breathing, and is sometimes <strong>fatal</strong><br />

(Health sub-ability check at TH 17).<br />

Spider, brown recluse – the bite of this<br />

spider causes a long-lasting sore that involves tissue<br />

death, and severe reactions to it may become lifethreatening<br />

(Health sub-ability check at TH 17).<br />

817<br />

Spider venom – all spiders are venomous,<br />

though many cannot break a character’s skin or lack<br />

the potency in small doses to be dangerous to characters.<br />

Spider (arachnid) venom is neurotoxic (paralyzing<br />

nerve centers that control respiration and<br />

heart actions). Symptoms include local pain and<br />

swelling, nausea, and difficulty in breathing.<br />

Tetanus is a poison that is destroyed by gastrointestinal<br />

juices. The infection of the nervous<br />

system causes muscle spasm. Also called lockjaw, it<br />

is obtained from contact with rust in wounds. The<br />

incubation period lasts from 2 weeks to several<br />

months, but most often is 2 weeks (80% of the time,<br />

otherwise roll 2d8 weeks). The first symptoms are<br />

headache and depression, followed by difficulty in<br />

swallowing and in opening the jaws. Stiffness of<br />

the neck develops and gradually a spasm of the cheek<br />

muscles sets the face in a peculiar, sardonic grin.<br />

Eventually, the spasms spread to other muscles of<br />

the body. About 2 in 3 cases are <strong>fatal</strong> (Health subability<br />

check at TH 19).<br />

Water Hemlock is a poisonous plant in<br />

which the most poisonous part is the roots. Water<br />

hemlock, when eaten, brings about convulsions. The<br />

roots grow in clusters of tubes roughly 2 feet in<br />

length. The amount of root that must be eaten to<br />

cause death is very small; 1 or 2 bites of the root<br />

may be <strong>fatal</strong> to a character. Only 8 ounces will kill a<br />

horse. The root does 20 LP damage per bite to<br />

characters. The plant grows in swamps, along<br />

streams, and in other moist conditions. Once ingested,<br />

signs will develop within an hour, though<br />

often within 10-15 minutes [50% chance of developing<br />

in (8 + 2d4) minutes, otherwise roll 1d6 and<br />

1d10 for a result from 1-60 minutes]. The syndrome<br />

is very violent. First, nervousness occurs and the<br />

pupils become dilated. Later, muscle tremors occur,<br />

the character has difficulty breathing, falls down<br />

and goes into convulsions. Death from respiratory<br />

paralysis and terminal convulsions is a typical outcome,<br />

occurring within 3d10 minutes of the onset<br />

of symptoms.<br />

Chapter 17: Natural Substances

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