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Appendix 3: Random Magical Effects<br />

1958. Caster recieves a permanent penalty of 3d10 with the Touch skill.<br />

1959. Caster recieves a permanent penalty of 3d10 with the Toxicology skill.<br />

1960. Caster recieves a permanent penalty of 3d10 with the Tracking skill.<br />

1961. Caster recieves a permanent penalty of 3d10 with the Trapping skill.<br />

1962. Caster recieves a permanent penalty of 3d10 with the Trickery skill.<br />

1963. Caster recieves a permanent penalty of 3d10 with the Tumble skill.<br />

1964. Caster recieves a permanent penalty of 3d10 with the Urinating skill.<br />

1965. Caster recieves a permanent penalty of 3d10 with a random Specific Weapon skill.<br />

1966. Caster recieves a permanent penalty of 3d10 with the Wrestling skill.<br />

1967. Caster permanently reverses handedness.<br />

1968. Target creature permanently reverses handedness.<br />

1969. Caster is teleported into the middle of the nearest frontline of war.<br />

1970. Target creature is teleported into the middle of the nearest frontline of war.<br />

1971. Target creature feels refreshed as though born again (wounds are healed, diseases cured, etc.).<br />

1972. Caster believes feels refreshed as though born again (wounds are healed, diseases cured, etc.).<br />

1973. Target creature’s Life Points permanently increase by (1d100)%.<br />

1974. Target creature’s Life Points permanently decrease by (1d100)%.<br />

1975. Caster’s Life Points permanently increase by (1d100)%.<br />

1976. Caster’s Life Points permanently decrease by (1d100)%.<br />

1977. Caster believes that evil has been born all around.<br />

1978. Caster’s Language increases by 1d20 sub-ability points.<br />

1979. Caster’s Intuition increases by 1d20 sub-ability points.<br />

1980. Caster’s Physical Fitness increases by 1d20 sub-ability points.<br />

1981. Caster’s Strength increases by 1d20 sub-ability points.<br />

1982. Caster’s Drive increases by 1d20 sub-ability points.<br />

1983. Caster returns to home to find it gone.<br />

1984. Caster permanently feels as though every move they make is being watched.<br />

1985. Target creature permanently feels as though every move they make is being watched.<br />

1986. Caster’s Agility increases by 1d20 sub-ability points.<br />

1987. Caster’s Hand-Eye Coordination increases by 1d20 sub-ability points.<br />

1988. Caster is carefree and without stress. Health increases by 1d20 sub-ability points.<br />

1989. Caster’s Bodily Attractiveness increases by 1d20 sub-ability points.<br />

1990. Caster graduates to the next highest occupational level of their current occupation.<br />

1991. The nearest 2 nations declare war on each other.<br />

1992. The most distant 2 nations declare war on each other.<br />

1993. Nearest nation declares war on the most distant nation.<br />

1994. Most distant nation declares war on the nearest nation.<br />

1995. Caster suffers confusion for 5 years.<br />

1996. Caster is happier than they should be. Sanguine Temperament increases by 1d20 points.<br />

1997. Caster cares deeply for the wrong character. Roll to determine who in the vicinity.<br />

1998. Cat appears before the caster and they adore each other. The name of the male cat is Hades.<br />

1999. Caster is depressed. Melancholic Temperament decreases by 1d20 points.<br />

2000. Caster is ostracized by those about whom they care.<br />

902

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