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Re-animation<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a target creature<br />

to be re-animated. The effect of Reanimation<br />

differs significantly with Resurrection<br />

of a Dead Body or Revivification. Reanimation<br />

does not return the soul of the<br />

deceased to its body. Since re-animating a<br />

corpse violates a creature’s body after death,<br />

many consider casting this spell to be an<br />

immoral act; moral casters avoid casting this<br />

spell.<br />

The Re-animation of a corpse takes<br />

2d8 rounds. During this time, parts of the<br />

corpse wiggle and twitch, such as fingers and<br />

toes, as it gains the ability to move. At the<br />

end of this time, the re-animated corpse will<br />

be as capable as it ever will be.<br />

When a corpse is re-animated, it is<br />

not the same as prior to death. Wounds are<br />

not healed, but the re-animated creature does<br />

not feel pain from them either. In fact, reanimated<br />

corpses have twice the LP that they<br />

had when originally alive. Re-animated<br />

corpses walk with a disjointed gait. Sub-abilities<br />

are modified as follows:<br />

665<br />

• 30% decrease in Phsyical Fitness<br />

• 10% increase in Strength<br />

• 20-80% (2d4 x 10) decrease in Bodily<br />

Attractiveness and Facial Charisma<br />

depending on duration of death<br />

• Health becomes 300 (they are unable<br />

to become sick or intoxicated)<br />

• 80% decrease in Kinetic Charisma<br />

• 100% decrease in Rhetorical Charisma<br />

(the re-animated are no longer<br />

able to speak)<br />

• 25% decrease in Hand-Eye Coordination<br />

• 50% decrease in Agility and Reaction<br />

Speed<br />

• 100% decrease in Enunciation, Language<br />

• 75% decrease in Math, Analytic, and<br />

Spatial<br />

• 100% increase in Drive<br />

• 100% decrease in Intuition, Common<br />

Sense, and Reflection<br />

Essentially, the spell repairs and inspires<br />

just enough of the basic brain functions,<br />

such as aggression, to be able to restore<br />

what seems to be life to a corpse. Reanimated<br />

corpses are considered to be not<br />

living or dead, but undead.<br />

The number of potential LP a creature<br />

had before Re-animation determines<br />

whether or not the caster can re-animate it.<br />

Consult the table below:<br />

Caster Level<br />

Original<br />

LP<br />

Potential<br />

1-310 4-520 6-740 8-980 10-11160 12-13320 14-15640 16-171. 280<br />

18-192, 560<br />

20-215, 120<br />

22-2310, 240<br />

> 23<br />

20,<br />

480<br />

Chapter 12: Spells

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