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Chapter 8: Skills<br />

Cosmos, General Planes<br />

This skill deals with natural facts of the<br />

planes of the cosmos in general. Usually, this entails<br />

information concerning popular locales, geography,<br />

prominent figures or gods and how the universe<br />

is structured. Whenever information or knowledge<br />

such as that listed above is required, a General<br />

Planes skill check is made.<br />

LC: While there is no LC penalty, each educational<br />

course taken formally bestows a + 2 bonus<br />

to the General Planes skill check. Usually, humanoids<br />

do not formally study the General Planes,<br />

though select occupations may, such as priests, sages,<br />

and wizards.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. Higher results correspond<br />

to better knowledge regarding the General<br />

Planes. The Aedile must decide the TH depending<br />

on the circumstances.<br />

Cosmos, Specific Plane<br />

This skill deals with natural facts of a specific<br />

plane of existence, such as Hell. Usually, this<br />

entails information concerning popular locations,<br />

such as the Tower of Dis, geography, prominent<br />

figures or gods, etc. Whenever information or<br />

knowledge such as that listed above is required, a<br />

Specific Plane skill check is made.<br />

LC: While there is no LC penalty, each educational<br />

course taken formally bestows a + 2 bonus<br />

to the Specific Plane skill check. Similarly, every adventure<br />

to the plane where a good duration is spent<br />

also bestows a + 2 bonus. Usually, humanoids do<br />

not formally study a Specific Plane, though select<br />

occupations may, such as priests, sages, and wizards.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. Higher results correspond<br />

to better knowledge regarding a Specific Plane.<br />

The Aedile must decide the TH depending on the<br />

circumstances.<br />

Cunnilingus<br />

See the Sexual Adeptness skill.<br />

340<br />

Dance<br />

Dancing is a physical activity performed either<br />

alone or with others as a rhythmic or patterned<br />

succession of steps, usually to music. Dancing is<br />

often performed when a character is happy, partaking<br />

in a celebration or festival, or when desiring to<br />

mate.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from Kinetic Charisma and Agility.<br />

Higher results correspond with a better dancing performance.<br />

Some dances are more difficult to perform<br />

than others, and these incur appropriate penalties.<br />

Otherwise, consult the table below:<br />

TH Result<br />

< 9<br />

Observe<br />

rs<br />

laugh<br />

at<br />

the<br />

ineptitude<br />

of<br />

the<br />

dancer.<br />

The<br />

timing<br />

of<br />

the<br />

dancer<br />

is<br />

poor<br />

and<br />

the<br />

9-13<br />

movements<br />

are<br />

not<br />

fluid.<br />

The<br />

dancer<br />

stumbles<br />

here<br />

and<br />

there,<br />

attracting<br />

slightly<br />

negative<br />

attention.<br />

1 4-20<br />

The<br />

dancer<br />

is<br />

nothing<br />

noteworthy.<br />

21-23<br />

The<br />

dancer<br />

is<br />

better<br />

than<br />

most,<br />

attracting<br />

slightly<br />

positive<br />

attention.<br />

24-29<br />

Others<br />

pause<br />

to<br />

note<br />

the<br />

exquisite<br />

per-<br />

formance<br />

of<br />

the<br />

dancer.<br />

Observe<br />

rs<br />

halt<br />

their<br />

activiti<br />

es,<br />

gathering<br />

30-34<br />

around<br />

the<br />

dancer<br />

due<br />

to<br />

their<br />

breath-<br />

taking<br />

performanc<br />

e.<br />

35-39<br />

Rumors<br />

spread<br />

throughout<br />

the<br />

community<br />

of<br />

the<br />

skill<br />

of<br />

the<br />

dancer.<br />

> 39<br />

Rumors<br />

spread<br />

throughout<br />

the<br />

land<br />

of<br />

the<br />

skill<br />

of<br />

the<br />

dancer.<br />

Delousing<br />

The act of removing lice, fleas, and bedbugs<br />

is Delousing. Lice, fleas, and bedbugs must be picked<br />

from hair, beards, armpits, and genitals. Most females<br />

are skilled in Delousing their family members.<br />

Some females make a trade out of delousing any<br />

character who will pay.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Hand-Eye Coordination sub-ability. A<br />

bonus of 5 is applied to the roll if the herb lavender<br />

is applied, which repels these pests. If the check is<br />

successful, then 1 bug has been removed. The TH<br />

to remove a bug is 24.

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