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Swineherd<br />

This occupation specializes in herding swine.<br />

When the swine are fat enough, they are sold to the<br />

butcher. Daily wages are typically 5 s.p.<br />

Ability Requirements: Intelligence 75.<br />

Gender: Female swineherders are rare.<br />

Race: Human.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Slave or peasant.<br />

Religion: Any.<br />

Skills: Animal Conditioning + 5, Animal<br />

Handling + 5.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each new swine<br />

herded successfully, a swineherd acquires 1 AP.<br />

Training: None.<br />

Guild: None.<br />

303<br />

Tailor<br />

This occupation specializes in the fitting of<br />

clothing. A tailor sits inside their shop, cutting and<br />

sewing in clear view of the public. In this way, a<br />

customer may inspect the work and a tailor may display<br />

their skill. When the buying public arrives, the<br />

tailor deserts his bench and hurries outside, Haggling<br />

so aggressively that guild rules are needed for<br />

restraint. For example, one guild rule is that customers<br />

cannot be addressed who stop at a neighbor’s<br />

stall. Cloth is obtained from drapers or weavers.<br />

Daily wages are typically 8 s.p.<br />

Ability Requirements: Hand-Eye Coordination<br />

100 and Intelligence 85.<br />

Gender: Female tailors, called seamstresses,<br />

are rare.<br />

Race: Any but ogre or troll.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Haggling + 3 and Tailoring + 5.<br />

Equipment: Needle and thread.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each full outfit<br />

of clothing fitted to the satisfaction of the custmoer,<br />

a tailor acquires 5 AP. Otherwise, for each individual<br />

piece of clothing fitted to the satisfaction of the<br />

customer, a tailor acquires 1 AP.<br />

Chapter 7: Occupation

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