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Evil Sleep III<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Fire<br />

Range: 1 mile per level of the caster<br />

Area: 1 victim<br />

Duration: Permanent<br />

Reference: PDM xiv. 739-40.<br />

Chant: None<br />

Ingredients: Camel’s blood, blood of a dead man,<br />

and wine<br />

Ritual: If you put camel’s blood and the blood of a<br />

dead man into the wine and you make the<br />

man drink it, he dies.<br />

Description: Casting this spell will kill an adult male<br />

human. This spell has no effect on other<br />

species or races. LP are irrelevant.<br />

Faceless<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the features<br />

of the face of the target creature to be removed.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills). If<br />

the caster successfully touches the target<br />

creature, then the face of the target creature<br />

becomes smooth. The eyes, ears, and<br />

nose are reduced to dots, and the mouth is<br />

reduced to a slit. Hair does not exist anywhere<br />

on the visage of the target creature,<br />

who is now faceless. The Facial Charisma<br />

of the faceless character is now 4d10. All<br />

future Sound skill checks will suffer a penalty<br />

of - 21.<br />

569<br />

False Alchemy<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Air<br />

Range: Touch<br />

Area: 2 coins to an exponential power equal to the<br />

level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes metal coins,<br />

or their equivalent in weight, to appear to<br />

mutate into gold. In reality, however, the<br />

substance remains as it was; it is not actually<br />

transformed into gold. All who view or<br />

handle the results of False Alchemy must<br />

pass a Common Sense check at TH 18 to<br />

realize that it is false.<br />

Fatal<br />

Level: 10<br />

Magic Points: 1,800<br />

Discipline: Fire<br />

Range: None<br />

Area: Current world<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes all life to instantly<br />

die on the current world of the caster.<br />

The cause of death is inexplicable. Fatal is<br />

the most powerful spell ever mentioned and<br />

so far it has never been cast by a mortal.<br />

Chapter 12: Spells

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