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Sound<br />

Sound is a sense and different than most<br />

skills. Each character must roll 3d10 to determine<br />

the quality of their hearing and record this as SP<br />

invested. A character may invest no more than 1d10<br />

SP into this skill. If a character needs to listen for a<br />

Sound, then they must pass a Sound skill check.<br />

Check: Roll 3d10 and apply the modifier<br />

from above. Consult the table below concerning<br />

TH’s:<br />

TH Example<br />

< 25<br />

Nearby<br />

explosion<br />

25Horses galloping<br />

past<br />

26-29Knightinplatemailwalking 30-31<br />

Someone<br />

wearing<br />

chainmai<br />

l walking<br />

20’<br />

away<br />

32-33Townspersonwalking20’ away<br />

34-36Cracklingcampfire20’ away<br />

37-45Twigsnapping30’ away<br />

46-50Pin dropping<br />

20’<br />

away<br />

51-55Catontheprowl50’ away<br />

> 55<br />

An<br />

eagle<br />

flying<br />

past<br />

250’<br />

away<br />

Spellcasting, Combat<br />

This skill determines whether or not concentration<br />

is broken during spellcasting in combat.<br />

Regardless of the spellcaster’s distance from the<br />

combat, concentration is equally likely to be broken.<br />

For example, combatants are continually changing<br />

positions, dying, screaming, bleeding, etc. If it<br />

is broken, chaotic effects may occur.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Drive sub-ability. Consult the table below:<br />

TH Example<br />

Concentrati<br />

on<br />

is<br />

broken,<br />

the<br />

spell<br />

is<br />

< 16<br />

wasted,<br />

but<br />

the<br />

ingredients,<br />

if<br />

any,<br />

remain<br />

unused.<br />

Concentrati<br />

on<br />

is<br />

broken,<br />

the<br />

spell<br />

and<br />

its<br />

16<br />

ingredients<br />

are<br />

wasted.<br />

Concentrati<br />

on<br />

is<br />

broken,<br />

the<br />

spell<br />

and<br />

its<br />

ingredients are<br />

wasted.<br />

Consult<br />

Appendix<br />

17<br />

3: Random<br />

Magical<br />

Effects<br />

to<br />

determi<br />

ne<br />

a<br />

random<br />

effect.<br />

> 17<br />

Successful<br />

combat<br />

spellcasti<br />

ng<br />

occurs.<br />

379<br />

Spellcasting, Familiarity<br />

This skill is only available to those who may<br />

become familiar with the intricacies of spellcasting:<br />

priests and wizards. Familiarity with Spellcasting allows<br />

a spellcaster a chance to identify a spell upon<br />

observing the casting of it, usually discerning it from<br />

others due to the accompanying ritual, gestures, and<br />

chants. Obviously, once a spell is cast, it is easier to<br />

identify the spell by observing the effects. Instead,<br />

this skill focuses on identifying a spell prior to its<br />

enactment.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. Since 1st level spells<br />

have a casting time of 1 second, they are too brief<br />

for this skill. Otherwise, consult the table below:<br />

TH Result<br />

< 9<br />

Able<br />

to<br />

indentify<br />

the<br />

discipline<br />

of<br />

magic<br />

to<br />

which<br />

the<br />

spell<br />

belongs.<br />

9-12<br />

nd Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 2 level<br />

spell<br />

in<br />

( 1d6<br />

- 1)<br />

seconds.<br />

13<br />

rd Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 3 level<br />

spell<br />

in<br />

1d10<br />

seconds.<br />

14-15<br />

tth Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 4 level<br />

spell<br />

in<br />

1d20<br />

seconds.<br />

16<br />

tth Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 5 level<br />

spell<br />

in<br />

2d20<br />

seconds.<br />

17<br />

tth Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 6 level<br />

spell<br />

in<br />

1d20<br />

minutes.<br />

18-19<br />

tth Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 7 level<br />

spell<br />

in<br />

3d20<br />

minutes.<br />

20<br />

th<br />

Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

an<br />

8 leve<br />

spell<br />

in<br />

1d10<br />

hours.<br />

21-22<br />

tth Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 9 level<br />

spell<br />

in<br />

1d20<br />

hours.<br />

< 23<br />

th<br />

Able<br />

to<br />

identify<br />

the<br />

casting<br />

of<br />

a 10<br />

leve<br />

spell<br />

in<br />

( 1d8<br />

- 1)<br />

days.<br />

t l<br />

t l<br />

Chapter 8: Skills

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