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Armor, Shields<br />

Shields are armor that must be held by a<br />

hand for magical effects to occur, unless stated otherwise.<br />

To randomly determine a magical shield, at<br />

least 3 rolls must be made. First, roll 1d100 to determine<br />

the specific type of shield:<br />

Roll Shield<br />

01-10Buckler, Wood<br />

11-15Buckler, Steel<br />

16-20Shield, Body<br />

21-30Shield, Kite,<br />

Wood<br />

31-35Shield, Heater,<br />

Wood<br />

36-40Shield, Heater,<br />

Steel<br />

41-60Shield, Round,<br />

Wood<br />

61-65Shield, Round,<br />

Bronze<br />

66-99Shield, Round,<br />

Steel<br />

100Extraordinary--bypassnexttable Next, roll 1d100 to determine the bonus or<br />

penalty applied to the heavy armor:<br />

Roll Result<br />

0 1 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

5d6<br />

to<br />

CA.<br />

0 2 The<br />

armor<br />

has<br />

a penalty<br />

of<br />

4d6<br />

to<br />

CA.<br />

0 3-04<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

3d6<br />

to<br />

CA.<br />

0 5-09<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

2d6<br />

to<br />

CA.<br />

1 0-20<br />

The<br />

armor<br />

has<br />

a penalty<br />

of<br />

1d6<br />

to<br />

CA.<br />

2 1-65<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

1d6<br />

to<br />

CA.<br />

6 6-85<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

2d6<br />

to<br />

CA.<br />

8 6-95<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

3d6<br />

to<br />

CA.<br />

9 6-99<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

4d6<br />

to<br />

CA.<br />

1 00<br />

The<br />

armor<br />

has<br />

a bonus<br />

of<br />

5d6<br />

to<br />

CA.<br />

725<br />

A magical shield may have both a prefix and<br />

a suffix, such as a Shutting Shield of Soldiers. In<br />

this example, ‘shutting’ is the prefix, and ‘soldiers’ is<br />

the suffix. First, roll 1d100 and consult the table<br />

below to determine the type(s).<br />

Roll Result<br />

01-45Prefix 46-90Suffix 91-100Prefix and<br />

Suffix<br />

To determine the prefix and/or suffix, consult<br />

the appropriate table(s) listed under Armor,<br />

Barding.<br />

Chapter 13: Magical Items

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