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Ogre, Cliff<br />

Physically the smallest ogre, a cliff ogre lives<br />

to force unweary travelers over cliffs to feed their<br />

children below. Each victim is either hurled or kicked<br />

over the edge. Each parental cliff ogre hopes to<br />

cause the victim to hit only hard ground, especially<br />

jagged rocks. The offspring of the cliff ogre eagerly<br />

await each victim at the base of the cliff.<br />

The greatest enjoyment among cliff ogres<br />

is competing with each other regarding the accuracy<br />

of hurling victims. The favorite type of contest<br />

requires 4 victims, dead or alive. The rules to<br />

this contest are that the first cliff ogre hurls a victim<br />

where desired. The competing cliff ogre must then<br />

hurl a victim where desired. Finally, each cliff ogre<br />

attempts to Hurl a victim as close to the previous<br />

victim of the other as possible. The cliff ogre wins<br />

who throws the second victim closest to the other’s<br />

victim. In the case of a tie, a re-throw must be<br />

made. Frustration is never felt between competing<br />

cliff ogres; it is pure enjoyment.<br />

Sub-Ability Points: Strength + 200, Bodily<br />

Attractiveness - 20, Facial - 20, Kinetic - 20, Rhetorical<br />

- 15, Hand-Eye Coordination - 10, Agility -<br />

15, Reaction Speed - 25, Enunciation - 50, Language<br />

- 50, Math - 10, Analytic - 25, Drive - 15, Intuition<br />

- 20, and Common Sense - 30.<br />

29<br />

Base Current Armor: 13.<br />

Base Life Points: 27.<br />

Physical Description: The tallest race that<br />

a player may select is an ogre. Male ogres average 9’<br />

in height, while females average 8’.<br />

Disposition Modifiers: Ethicality - 50 and<br />

Morality - 50.<br />

Temperament Modifiers: Sanguine - 25,<br />

Choleric + 25, Melancholic + 25, and Phlegmatic -<br />

25.<br />

Sociality: At most, cliff ogres may be organized<br />

into groups of 3 cooperative families. Leadership<br />

is unnecessary, and cliff ogres have some loyalty<br />

to their family. However, when the parents are<br />

deemed too old, they are eaten by their children.<br />

Language: None, or Cigan if gifted.<br />

Occupation: Roll 1d100: (01-16) Bandit,<br />

(17-32) Berserker, (33) Chieftain, (34-50) Gladiator,<br />

(51-66) Mercenary, (67-82) Ruffian, and (83-100)<br />

Slave. Ogres begin work at age 18.<br />

Skills: Brawling + 5, Climb + 8, Hurl + 5,<br />

Mangling + 5, and Wrestling + 3.<br />

Religion: Ogres have never considered the<br />

existence of gods.<br />

Names: Cliff ogres do not name their offspring.<br />

However, most who have contact with more<br />

intelligent creatures acquire a nickname, such as<br />

Body-Tosser.<br />

Chapter 1: Race and Gender

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