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Chapter 5: Mind<br />

Depression<br />

Different than the feelings of sadness and<br />

loneliness that everyone feels from time to time,<br />

depression is a deep, unshakable sadness and disinterest<br />

in nearly all activities. Common feelings are<br />

despair, hopelessness, worthlessness, as well as<br />

thoughts of committing suicide. Some characters<br />

are only affected by depression during autumn and<br />

winter. A common mental illness, roughly 10% of<br />

the population suffers from depression, though females<br />

are between 2-3 times as susceptible. Depression<br />

usually develops during young adulthood over<br />

a period of months or years, though it may erupt<br />

suddenly in a few weeks or days. Sudden developments<br />

are often called nervous breakdowns. Depressed<br />

characters feel sad every day and may cry<br />

often. Characters, work, and activities that used to<br />

bring them pleasure no longer do. A bout of depression<br />

typically lasts 8 months. Any character who<br />

has experienced 1 bout of depression is highly likely<br />

to experience a future bout. Appetite and sleep may<br />

be affected, sometimes increased, but usually decreased.<br />

Stressful events can trigger depression in<br />

those who are predisposed to it.<br />

Those afflicted experience an increase of<br />

2d20 points in Melancholic Temperament and a<br />

decrease of 2d20 points in Sanguine Temperament.<br />

Dissociative Fugue<br />

These characters forget their personal identity<br />

and unexpectedly wander away from home. In<br />

many cases, characters with this disorder travel to a<br />

distant location and adopt a new identity, complete<br />

with a new name, personal history, and place of residence.<br />

They may wander hundreds of miles, leaving<br />

their families mystified about their disappearance.<br />

Sometimes they appear in foreign churches<br />

unable to explain who they are. Characters with<br />

this disorder usually appear normal and do not attract<br />

public attention. Dissociative fugue typically<br />

occurs after serious stress of some kind, such as the<br />

death of a family member, the loss of a job, or a<br />

failed relationship. This disorder is quite rare, and<br />

in many cases, fugue victims will suddenly “wake up,”<br />

failing to remember any of the events that occurred<br />

while in the fugue state.<br />

134<br />

Dissociative Identity Disorder<br />

(Multiple Personality Disorder)<br />

A character with this disorder has (1d4 + 1)<br />

distinct (1-50%) identities or (51-100%) personality<br />

states (temperament and disposition) that recurrently<br />

take control of the character’s consciousness and<br />

behavior.<br />

If the character has distinct identities, then<br />

the character often gives the alternate identities their<br />

own personal names; these identities may have characteristics<br />

that differ sharply from the primary identity<br />

of the character. If the character has multiple<br />

personality states, then each personality state consists<br />

of a randomly determined temperament and<br />

disposition.<br />

A character with this disorder experiences<br />

some degree of amnesia, in that one identity or personality<br />

usually will not recall what occurred when<br />

another identity or personality controlled the character.<br />

With this disorder, a character experiences<br />

sudden shifts in consciousness, identity, and memory.<br />

For instance, the character may find themselves in a<br />

strange environment, not knowing how they got<br />

there.<br />

Those afflicted with this disorder must roll<br />

1d100 and the result must be under the score of<br />

their primary temperament in order to remain in it.<br />

Otherwise, an identity (determined by the Aedile)<br />

or another personality state (determined randomly)<br />

emerges for 1d100 minutes.<br />

Egomania<br />

Over a period of (5 + 1d100) months, the<br />

character experiences an inflated opinion concerning<br />

their abilities, as well as exhibiting extreme selfinterest.<br />

This causes significant distress or impairment<br />

in social, occupational, or other important areas<br />

of functioning.<br />

Whenever a character is afflicted with egomania,<br />

they must behave as though they believe that<br />

each of their sub-ability scores is (2d20)% higher<br />

than what it is. An egomaniac is disinterested in<br />

others. Egomania is different than Narcissistic Personality<br />

Disorder because an egomaniac has extreme<br />

self-interest, whereas a nacissistic character suffers<br />

from extreme self-importance.

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