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1090. Cumulative 1% chance per spell level of 1000 gold appearing.<br />

1091. Cumulative 1% chance per spell level of 10 bronze appearing.<br />

1092. Cumulative 1% chance per spell level of 100 bronze appearing.<br />

1093. Cumulative 1% chance per spell level of 1000 bronze appearing.<br />

1094. 5% chance the caster’s urine hardens into liquid gold pieces after 1 hour.<br />

1095. 5% chance/week to puke-up a random gem; pass Health check TH 21 or die.<br />

1096. 3% chance/week to puke-up a random gem; pass Health check TH 21 or die.<br />

1097. 1% chance/day of blowing a wad of liquid pearl.<br />

1098. A suit of armor appears on a random party member: + 1 platemail.<br />

1099. A suit of armor appears on a random party member: +2 leather.<br />

1100. A suit of armor appears on a random party member: +3 platemail.<br />

1101. A suit of armor appears on a random party member: +2 4-in-1 chainmail.<br />

1102. A suit of armor appears on a random party member: +1 6-in-1 chainmail.<br />

1103. A suit of armor appears on a random party member: +2 scalemail.<br />

1104. A suit of armor appears on a random party member: +1 brigandine.<br />

1105. A suit of armor appears on a random party member: +2 ceremonial platemail.<br />

1106. A suit of armor appears on a random party member: +1 studded leather.<br />

1107. A suit of armor appears on a random party member: platemail.<br />

1108. A suit of armor appears on a random party member: leather.<br />

1109. A suit of armor appears on a random party member: platemail.<br />

1110. A suit of armor appears on a random party member: 4-in-1 chainmail.<br />

1111. A suit of armor appears on a random party member: 6-in-1 chainmail.<br />

1112. A suit of armor appears on a random party member: scale mail.<br />

1113. A suit of armor appears on a random party member: brigandine.<br />

1114. A suit of armor appears on a random party member: ceremonial platemail.<br />

1115. A suit of armor appears on a random party member: studded leather.<br />

1116. A random weapon appears in the hands of a random enemy: + 5 long spear.<br />

1117. A random weapon appears in the hands of a random enemy: + 5 long bow.<br />

1118. A random weapon appears in the hands of a random enemy: + 5 short sword.<br />

1119. A random weapon appears in the hands of a random enemy: + 5 long sword.<br />

1120. A random weapon appears in the hands of a random enemy: + 5 footman’s flail.<br />

1121. A random weapon appears in the hands of a random enemy: + 10 ranseur.<br />

1122. A random weapon appears in the hands of a random enemy: + 5 halberd.<br />

1123. A random weapon appears in the hands of a random enemy: + 10 scourge.<br />

1124. A random weapon appears in the hands of a random enemy: + 5 voulge.<br />

1125. A random weapon appears in the hands of a random enemy: + 5 glaive.<br />

1126. A random weapon appears in the hands of a random enemy: + 10 footman’s war hammer.<br />

1127. A random weapon appears in the hands of a random enemy: + 5 falchion.<br />

1128. A random weapon appears in the hands of a random enemy: + 15 awl pike.<br />

1129. A random weapon appears in the hands of a random enemy: + 10 zwei-hander.<br />

1130. A random weapon appears in the hands of a random enemy: + 15 maul.<br />

1131. A random weapon appears in the hands of a random enemy: + 5 trident.<br />

1132. A random weapon appears in the hands of a random enemy: + 10 whip.<br />

1133. A random weapon appears in the hands of a random enemy: + 5 hand crossbow.<br />

1134. A random weapon appears in the hands of a random enemy: + 10 dagger.<br />

1135. A random weapon appears in the hands of a random enemy: + 5 bipennis.<br />

1136. A random weapon appears in the hands of a random enemy: + 15 footman’s military pick.<br />

1137. A random weapon appears in the hands of a random enemy: + 5 sling.<br />

1138. A random weapon appears in the hands of a random enemy: + 10 horseman’s military pick.<br />

1139. All coins vanish from the possession of a random party member.<br />

1140. This trained animal becomes henchman for random party member: Boar.<br />

885<br />

Appendix 3: Random Magical Effects

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