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Mental Illness<br />

Mental illnesses are disorders characterized<br />

by disturbances of a character’s thoughts, emotions,<br />

or behavior. Various mental illnesses not only exist,<br />

but are widespread. Most are unrecognized in the<br />

terminology that follows and are simply considered<br />

madness, the result of sorcery or witchcraft, evil<br />

spirits, or demons. The mentally ill usually become<br />

objects of religious inquisition and barbaric treatment.<br />

It is for this reason that witch-hunts are popular.<br />

Some believe instead that mental illness is the<br />

physical result of imbalances in blood, just like temperament.<br />

A player who rerolls sub-abilities acquires<br />

a mental illness for their character per reroll (see<br />

Chap. 3: Abilities). This information is amassed so<br />

that Aediles may apply it as necessary. Since characters<br />

may acquire or encounter these illnesses, they<br />

are compiled and listed below, followed by a table to<br />

facilitate the random selection of a mental illness:<br />

Abasiophilia<br />

Over a period of (5 + 1d100) months, the<br />

character experiences recurrent and intense sexually<br />

arousing fantasies, sexual urges, or behaviors involving<br />

sexual attraction to lame or crippled partners.<br />

This causes significant distress or impairment<br />

in social, occupational, or other important areas of<br />

functioning.<br />

Whenever a character afflicted with<br />

abasiophilia sees a lame or cripple, they must pass a<br />

Drive check at TH 20 or engage in socially unacceptable<br />

sexual behavior.<br />

Acrotomophilia<br />

Over a period of (5 + 1d100) months, the<br />

character experiences recurrent and intense sexually<br />

arousing fantasies, sexual urges, or behaviors involving<br />

sexual attraction to the amputated stump<br />

of a partner; the stump itself is arousing. This causes<br />

significant distress or impairment in social, occupational,<br />

or other important areas of functioning.<br />

Whenever a character afflicted with<br />

acrotomophilia sees an amputated stump on another,<br />

they must pass a Drive check at TH 20 or engage in<br />

socially unacceptable sexual behavior.<br />

131<br />

Anorexia Nervosa<br />

This mental illness affects 1% of young<br />

women. Nearly 1-in-5 die of starvation. This condition<br />

is the intense fear of gaining weight or becoming<br />

obese.<br />

If afflicted with anorexia nervosa, roll 1d100.<br />

Results from 01-20 indicate the character is doomed<br />

to die of starvation in 1d100 weeks. Afflicted characters<br />

experience an increase of 2d20 to Melancholic<br />

Temperament and have the following modifiers: -<br />

25% Weight, - 10% Physical Fitness, - 25% Strength,<br />

- 10% Bodily Attractiveness, - 25% Health, and +<br />

10% Drive.<br />

Antisocial Personality Disorder<br />

Characters with this disorder act in a way<br />

that disregard the feelings and rights of other characters.<br />

Antisocial personalities often break the law,<br />

and they may use or exploit other characters for<br />

their own gain. They may lie repeatedly, act impulsively,<br />

and get into physical fights. They may mistreat<br />

their spouses, neglect or abuse their children,<br />

and exploit their slaves. They may even kill other<br />

characters. Characters with this disorder are also<br />

sometimes called sociopaths or psychopaths. Antisocial<br />

personalities usually fail to understand that<br />

their behavior is dysfunctional because their ability<br />

to feel guilty, remorseful, and anxious is impaired.<br />

Guilt, remorse, shame, and anxiety are unpleasant<br />

feelings, but they are also necessary for social functioning<br />

and even physical survival. Antisocial personality<br />

disorder affects 3% of males and 1% of<br />

females.<br />

Afflicted characters experience an increase<br />

of 3d20 to Choleric and 2d20 to Melancholic Temperament.<br />

INSANUS.OMNIS.FUERE.<br />

CREDIT.CETEROS<br />

Every madman believes the<br />

others are insane.<br />

Chapter 5: Mind

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