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Chapter 8: Skills<br />

Overall, each race tends to produce certain<br />

types of music. Bugbear music is fast, orderly, aggressive,<br />

and calculated. Some of the fastest lutepickers<br />

are bugbears.<br />

Black dwarven music is moderate in tempo,<br />

aggressive, calculated, and prides itself on its numerous<br />

simultaneous melodies.<br />

White dwarven music is generally happy and<br />

uplifting, yet powerful. Their music is calculated.<br />

Dark elven music is capricious and seductive.<br />

Females are famous for playing phallic-shaped<br />

flutes.<br />

Light elven music is best described as happy.<br />

All light elven music is suitable for dancing, and<br />

highly repetitious.<br />

Human music has an expressive range, but<br />

is best described as sad or emotional. Humans play<br />

all types of music, but prefer their racial scale.<br />

Kobold music is capricious, repetitive, and<br />

concerned with power. No other race relies on<br />

power chords (root, 5 th , and omitted 3 rd ) as much as<br />

kobolds.<br />

Subterranean trolls dislike noise, so they<br />

rarely play music. When they do, it is exceedingly<br />

slow and concerned with complicated harmonies,<br />

not counterpoint.<br />

Check: Roll 3d10 and apply the modifier<br />

for the sub-ability of Math. Higher results correspond<br />

with music exuding good music theory.<br />

364<br />

Musical Instrument<br />

In order to judge the performance of the<br />

musician with their instrument, a check is made for<br />

this skill.<br />

LC: For every month that the instrument is<br />

practiced regularly, and the practicing consists of<br />

structured efforts, the LC decreases by 2.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers for the Hand-Eye Coordination and<br />

Spatial Intelligence sub-abilities. The higher the<br />

number, the better the performance. What may be<br />

easy to perform on one instrument may be difficult<br />

or impossible on another. For this reason, the Aedile<br />

is the arbiter of each performance.<br />

Many players, however, seek to be considered<br />

virtuosos. Virtuosity, however, is more than a<br />

skill check, it is the result of a multiplicative function.<br />

Following are numeric factors to determine<br />

virtuosity. The factors must be multiplied together.<br />

In order to be a virtuoso, a character must have a<br />

VS (Virtuosity Score) of 25,000,000.<br />

VS = (numerical and decimal equivalent of<br />

total years of playing the instrument) x (Hand-Eye<br />

Coordination) x (Spatial Intelligence) x (Analytic<br />

Intelligence)<br />

For instance, someone who has played for<br />

10 years, has a Hand-Eye Coordination of 145, Spatial<br />

Intelligence of 130, and with an Analytic Intelligence<br />

of 150 has a VS of 23,562,500 (10 x 145 x 130<br />

x 125), and while they are close and obviously talented,<br />

they are not a virtuoso with that instrument.

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