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Chapter 12: Spells<br />

Teleportation<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a creature<br />

to be moved instantly or transported to a<br />

location envisioned by the caster. The target<br />

creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). The caster must<br />

have personally been in the exact location<br />

where the target creature is to be transported.<br />

The spell functions by converting<br />

the body of the target into pure energy,<br />

which then seeks the appropriate location<br />

at the speed of light, transforming instantly<br />

back into the target creature at the specified<br />

destination.<br />

The amount of matter that a caster<br />

may teleport depends on their occupational<br />

level. Consult the table below:<br />

Caster Level<br />

IP<br />

or<br />

LP<br />

1-410 5-820 9-1250 13-16100 17-201, 000<br />

> 20<br />

10,<br />

000<br />

In order for the target creature to<br />

be transported successfully to the correct<br />

location, the caster must pass a Reflection<br />

sub-ability check. The caster must consult<br />

the Aedile to determine the TH of the Reflection<br />

check. Below are some suggestions:<br />

686<br />

TH Reason<br />

< 8<br />

8-12<br />

13-17<br />

18-22<br />

23-27<br />

28-32<br />

33-37<br />

> 37<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

1 hour.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

1 day.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

1 month.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

1 year.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

5 years.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

25<br />

years.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

50<br />

years.<br />

Caster<br />

has<br />

not<br />

been<br />

at<br />

the<br />

exact<br />

destination<br />

for<br />

at<br />

least<br />

100<br />

years.<br />

However, the significance of the destination<br />

is equally important to Reflection.<br />

If a major life event happened at the location<br />

(such as marriage or divorce, death of a<br />

friend, close call with death, etc.), then the<br />

Aedile may lower the TH by no more than<br />

15.<br />

If the caster fails their Reflection<br />

check, then the target creature is not transported<br />

to the destination. Instead, roll 3d10<br />

and consult the table below:<br />

Roll Result<br />

The<br />

target<br />

creatures<br />

are<br />

totally<br />

unaffected<br />

< 14<br />

by<br />

the<br />

spell.<br />

The<br />

target<br />

creatures<br />

are<br />

converted<br />

into<br />

pure<br />

14-17<br />

energy,<br />

and<br />

the<br />

caster<br />

does<br />

not<br />

know<br />

where<br />

their<br />

energy<br />

is.<br />

The<br />

target<br />

creatures<br />

are<br />

transported<br />

18<br />

( 1d100)<br />

% of<br />

the<br />

distance<br />

in<br />

a random<br />

direction.<br />

The<br />

target<br />

creatures<br />

are<br />

transported<br />

> 18<br />

( 1d100)<br />

% of<br />

the<br />

distance<br />

in<br />

the<br />

correct<br />

direction.

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