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36-42 Cursed Condom of Conflagration:<br />

Whosoever wears this magical<br />

condom will notice that the condom is very<br />

warm. However, the longer it is worn, the<br />

hotter it becomes. In order to remove the<br />

condom, the character must pass a Strength<br />

check at TH 28. The 1 st round, the condom<br />

will feel hot. The 2 nd round, the end will<br />

break and a little smoke will billow from it.<br />

The 3 rd round, it will permanently scar the<br />

manhood black and crispy. The 4 th round, it<br />

will completely burn away the manhood and<br />

the wearer will suffer a permanent 1d4 LP<br />

of damage. Thereafter, it will cool down,<br />

the end will repair itself, and the cursed condom<br />

will fall to the ground.<br />

43-49 Cursed Condom of Constriction:<br />

Whosoever wears this magical<br />

condom will notice that the condom is very<br />

tight. However, the longer it is worn, the<br />

tighter it becomes. In order to remove the<br />

condom, the character must pass a Strength<br />

check at TH 28. For each round that the<br />

condom is worn, it will reduce the length<br />

and circumference of the manhood by 1%.<br />

50-56 Cursed Dildo of Adhesion:<br />

Whosoever fully inserts this magical<br />

dildo into their vagina will be unable to remove<br />

it due to adhesion, unless their<br />

Strength meets or exceeds 213. For each<br />

set of 6 hours that the dildo is adhered, the<br />

Vaginal Circumference Potential will increase<br />

by 1.<br />

57-63 Cursed Dildo of Impregnation:<br />

Whosoever inserts this magical dildo<br />

will somehow become pregnant by it. However,<br />

instead of creating a fetus in her womb,<br />

this magical dildo creates another magical<br />

dildo. It is inanimate and will never kick during<br />

pregnancy. When the dildo is born, the<br />

mother may die. Birthing a stone dildo requires<br />

the mother to pass a Health check at<br />

TH 24 to live.<br />

745<br />

64-70 Dildo of Desire: Whosoever<br />

possesses this magical dildo made of<br />

stone must pass a Drive sub-ability check at<br />

TH 98 to lose their desire for passion once<br />

it has been inserted in their vagina. A Drive<br />

check may be attempted every 10 minutes.<br />

As long as it is failed, the possessor will feverishly<br />

force it inside of them; when 1 arm<br />

tires, the other will be used. As long as the<br />

check is failed, the possessor will feel no need<br />

for food or drink and will not respond to<br />

combat. For each set of 6 hours endured,<br />

the Vaginal Circumference Potential will increase<br />

by 1.<br />

71-77 Dildo of Transmogrification:<br />

Whosoever possesses this dildo may<br />

cause it to transform from its natural magical<br />

state of stone into flesh upon chanting<br />

the command word ‘Phallifantasia.’ Also, the<br />

dildo will assume whatever shape and appearance<br />

pleases her, such as having a large<br />

puffy head, having veins or no veins, etc. It<br />

cannot extend more than 2 feet in length or<br />

10 inches in circumference.<br />

78-84 Door of Discussions:<br />

Whosoever touches the handle of this door<br />

will find that it will not open. Instead, a face<br />

will appear in the middle of the door. It will<br />

be either male (01-50) or female (51-100),<br />

and will have a randomly determined disposition<br />

and temperament. The door will demand<br />

a discussion before it opens. If the<br />

toucher is not fully compliant, it will try to<br />

talk forever and yet never let them pass. The<br />

face, gender, disposition, and temperament<br />

must be determined for each particular magical<br />

door.<br />

85-91 Lantern of Light: Whosoever<br />

holds this lantern and desires light will<br />

experience the lantern lighting and extinguishing<br />

according to their whim. This lantern<br />

does not require oil or a wick.<br />

92-100 Saddle of Teleportation:<br />

Whosoever sits on this saddle is able to instantly<br />

appear wherever imagined. If the<br />

sitter imagines a place not in existence, then<br />

the character is removed from existence.<br />

Chapter 13: Magical Items

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