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Chapter 7: Occupation<br />

Mountaineer<br />

This occupation specializes in climbing and<br />

traversing mountains. Daily wages are typically 13<br />

s.p.<br />

Ability Requirements: Physical Fitness 110,<br />

Strength 100, Agility 100, and Intelligence 75.<br />

Gender: Female mountaineers are rare.<br />

Race: Any but elf, ogre, or troll. Dwarves<br />

tend to be the best mountaineers.<br />

Disposition: Any but ogre.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Mountaineering + 5.<br />

Equipment: Pick.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each mountain<br />

fully climbed, a mountaineer acquires 100 AP.<br />

Training: None.<br />

Guild: None.<br />

MONTANI.SEMPER.LIBERI<br />

Mountaineers are always free.<br />

280<br />

Musician/Minstrel<br />

This occupation specializes in performing<br />

music. Musicians or minstrels play music, but unlike<br />

bards they do not adventure in search of inspiration.<br />

Daily wages are typically 4 s.p.<br />

Ability Requirements: Hand-Eye Coordination<br />

100, Math Intelligence 85, Analytic Intelligence<br />

95, Spatial Intelligence 100. (Vocal Charisma<br />

110, if singer).<br />

Gender: Either.<br />

Race: Any but ogre. Human music varies<br />

widely. Bugbear music is always fast.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf or noble.<br />

Religion: Any.<br />

Skills: Music (Counterpoint) + 5, Music<br />

(Theory) + 5, and Musical Instrument + 5.<br />

Equipment: Voice or instrument.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each successful<br />

performance to an audience of at least a dozen and<br />

which occurs no more frequently than once per week<br />

and involves new music, a musician or minstrel acquires<br />

1 AP.<br />

Training: None.<br />

Guild: Musicians’ Guild. Each apprentice

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