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Chapter 12: Spells<br />

Internal Infestation<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Air<br />

Range: Touch<br />

Area: 1 creature’s innards<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell summons creatures<br />

to infest an area inside the target creature.<br />

The target creature must be touched successfully.<br />

If the target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills).<br />

Upon casting this spell, the caster<br />

must designate which internal area will be<br />

infested. Possibilities include: anus, mouth,<br />

stomach, vagina, or womb. Enough creatures<br />

will be summoned to fill the internal<br />

area. The species of creature summoned is<br />

determined randomly. Roll 1d100 and consult<br />

the table below:<br />

Roll Insect<br />

01-10Ant 11-20Bee 21-30Cockroach 31-40Firefly 41-50Fly 51-60Grasshopper 61-70Mosquito 71-80Spider, daddy<br />

long<br />

legs<br />

81-90Spider, wolf<br />

91-100Worm If an infestation occurs in the womb<br />

of a pregnant female, then the fetus dies<br />

instantly.<br />

Bees will sting the target creature. 4<br />

beestings will cause 1 LP of damage. After<br />

the Aedile estimates the number of bees,<br />

the Aedile must roll to determine what percent<br />

of the bees will sting the target creature<br />

during the 1 st round. The remainder<br />

will sting the target creature the 2 nd round.<br />

598<br />

Intestinal Wreathe<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Earth<br />

Range: 500’<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster.<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a creature’s<br />

intestines to emerge from their rectum and<br />

encircle the neck of their owner. The target’s<br />

intestines will strangle them with a Strength<br />

equal to the caster (see Wrestling in Chap. 8:<br />

Skills). Even if the target overcomes their<br />

animated intestines, they are usually bewildered<br />

for the rest of their lives, and defecating<br />

is uncomfortable, at best. The caster<br />

must be able to see the target creature at all<br />

times and maintain concentration.

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