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Chapter 12: Spells<br />

Audio Range<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: 30’ per level of the caster<br />

Area: Special<br />

Duration: Until the caster ceases to concentrate<br />

on the effect<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: The caster may recreate any memorable<br />

sound, and the sound may be louder<br />

at higher caster levels. Consult the table<br />

below:<br />

Caster Level<br />

Maximum<br />

Volume<br />

1 A yelling<br />

human<br />

2 A barking<br />

big<br />

dog<br />

3 A marching<br />

army<br />

of<br />

100<br />

humans<br />

4 Dozens<br />

of<br />

galloping<br />

horses<br />

5 A yelling<br />

ogre<br />

6 A yelling<br />

giant<br />

7 A roaring<br />

lion<br />

8 A roaring<br />

dragon<br />

9+ Thunder<br />

510<br />

Augment Charisma<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 1 of the subabilities<br />

of Charisma of the target creature<br />

to augment. Which sub-ability is affected is<br />

determined randomly by the Aedile with 1d4.<br />

The target creature must be touched successfully.<br />

If the target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills). The randomly<br />

selected sub-ability increases by 1d6<br />

points.<br />

Augment Debauchery<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes an increase<br />

in Debauchery of the target creature. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). Debauchery is<br />

augmented by 1d6 points.

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