09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Hearing Voices<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Ether<br />

Range: Touch<br />

Area: Self<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

bestow an ability by touch (though usually<br />

the caster touches their own head) to detect<br />

supernatural voices. The surrounding air and<br />

ether are said to be populated with spirits,<br />

angels, and demons. With the birth of every<br />

human, an agathodemon and<br />

cacodemon are also created (see Neveria).<br />

The chance that the caster or target<br />

of the spell hears a voice is 10% per caster<br />

level. If a voice is heard (which the Aedile<br />

must portray), the voice usually does not<br />

state its identity, and the caster must attempt<br />

to determine the identity of the voice without<br />

aid from this spell. Most voices, when<br />

heard, occur as whispers in which the gender<br />

is difficult-to-impossible to distinguish.<br />

If the spell is cast frequently, and if<br />

supernatural entities continually attend to the<br />

caster or target, such as in the case of an<br />

agathodemon or cacodemon, it is possible<br />

for the caster or target to build a relationship<br />

with the entity, allowing them to better<br />

determine whether the voice heard upon the<br />

next casting is actually that entity or another<br />

pretending to be that entity.<br />

Though some entities are friendly<br />

and helpful, most resent the living and will<br />

misdirect or lead the caster or target into<br />

trouble. Moral casters or targets usually seek<br />

their agathodemon. Immoral casters or targets<br />

usually seek their cacodemon.<br />

593<br />

Heating<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: 50’<br />

Area: 30 lbs. of wood or metal per level of the caster<br />

Duration: 1 round per 2 levels of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell heats wood and metal<br />

enough to scorch and melt it, provided it is<br />

seen by the caster. Should a living or animated<br />

target be wearing or touching this<br />

wood or metal, they will suffer damage.<br />

Metal will become scorched during<br />

the 2nd round of application, and will melt<br />

during the 5th round of Heating. Wood becomes<br />

scorched immediately, and catches<br />

aflame if subjected to Heating for more than<br />

1 round, distributing an additional 1d6 LP<br />

of damage per round afterwards to those in<br />

contact. Wood will become cinders in 4<br />

rounds.<br />

Any living or animated target in contact<br />

with the affected metal or wood will<br />

suffer damage. The damage is proportionate<br />

to the percent of their body that is affected.<br />

For instance, if only 50% of a<br />

creature’s body is in contact, then they will<br />

only receive 50% of the damage listed below.<br />

The 1st round of contact, flesh dehydrates<br />

and melts away as it absorbs 3d6<br />

Life Points of damage. The 2nd round of<br />

contact, muscles melt away, and an additional<br />

3d6 LP of damage is distributed. The 3rd round, the portion of the sorry son-of-abitch’s<br />

skeleton in contact is scorched for all<br />

eternity, and an additional 3d6 LP of damage<br />

is accrued. Finally, the 4th round of contact,<br />

the structure of any mortal creature is<br />

reduced to a burnt, powdery, smelly, sootlike<br />

substance. LP are irrelevant at this stage;<br />

no mortal is able to survive this fiery onslaught.<br />

Chapter 12: Spells

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!