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Chapter 8: Skills<br />

Sailmaking<br />

A sail captures wind and helps propel or direct<br />

a waterborne vessel. Whenever a sail is to be<br />

constructed, a Sailmaking skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Spatial Intelligence sub-ability. Higher results<br />

correspond with sails of higher quality.<br />

Sculpture<br />

Traditionally, there have been 2 types of<br />

sculptures: freestanding and relief. Materials for<br />

sculptures are usually stone, metal, clay, or wood.<br />

The method may carving, chiseling, or casting. With<br />

casting, usually bronze is cast.<br />

LC: Initially, the LC is 13, though it improves<br />

by 1 with every sculpture finished.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from the sub-abilities of Intuition and<br />

Hand-Eye Coordination. The higher the result, the<br />

better the quality of the finished product.<br />

Search<br />

Whenever a character needs to search for<br />

something, such as pillaging a carcass, room, or<br />

home, a Search skill check is made. Most often, this<br />

skill is checked regarding corpses or rooms.<br />

Check: Roll 3d10 and apply the average of<br />

the modifier from Vision and from the sub-abilities<br />

of Intuition and Common Sense. Below is a list of<br />

examples of what may be found with a given TH:<br />

TH Result<br />

< 14<br />

A carcass<br />

is<br />

patted<br />

down<br />

14-16<br />

The<br />

pockets<br />

of<br />

a creature<br />

are<br />

examined<br />

thoroughly,<br />

chests<br />

are<br />

opened,<br />

etc.<br />

17-20<br />

The<br />

boots<br />

of<br />

a creature<br />

are<br />

emptied,<br />

tables<br />

are<br />

turned<br />

over,<br />

etc.<br />

2 1-29<br />

Conceale<br />

d doors,<br />

gold<br />

dental<br />

fillings,<br />

etc.<br />

30-34<br />

Secret<br />

doors,<br />

false<br />

bottoms,<br />

hollow<br />

compartment<br />

s,<br />

etc.<br />

35-39Aneedleinahaystackindaylight > 39<br />

A needle<br />

in<br />

a haystack<br />

in<br />

the<br />

dark<br />

372<br />

Seduction<br />

Practicing ‘Seduction’ implies intentions to<br />

mate an unknown subject.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from the Charisma ability and Bodily<br />

Attractiveness sub-ability. Initially, there is a base<br />

TH of 25 for males and 20 for females. First, since<br />

it is easier to seduce those less attractive, the difference<br />

between the Charisma ability scores of the seducer<br />

and subject are adjusted (1-15 = +/- 2, 16-30<br />

= +/- 4, 17-45 = +/- 8, etc.). Second, the Aedile<br />

determines a racial and/or cultural antipathy modifier<br />

(assuming sex is physically possible) from - 20<br />

(kobolds and ogres) to 0 (same race). Third, if the<br />

subject has been drinking, the Aedile assigns + 1<br />

(buzzing) to + 8 (drunk) bonus. Fourth, the Aedile<br />

includes a personal adjustment from - 10 (man-hating<br />

virgin) to + 10 (in heat). If the seducer succeeds,<br />

then the subject is willing to mate.<br />

VOLT.NON.VOLT.DARE.GALLA.MIHI.<br />

NEC.DICERE.POSSUM.<br />

QUOD.VOLT.ET.NON.VOLT.<br />

QUID.SIBI.GALLA.VELIT<br />

She’s half-and-half inclined<br />

To sleep with me. No? Yes?<br />

What’s in that tiny mind?<br />

Impossible to guess.

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