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Chapter 7: Occupation<br />

Race: Any but ogre. Kobolds are exceptional<br />

miners.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Slave or serf.<br />

Religion: Any.<br />

Skills: Appraise + 3, Mining + 5, and<br />

Weapon (Specific). The specific weapon is a pick.<br />

Equipment: Pick.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each pound of<br />

ore mined, a miner acquires 1 AP. All participating<br />

miners who collapsed a wall or counter-mined an<br />

enemy acquire 500 AP.<br />

Training: None.<br />

Guild: Miners’ Guild. Each apprentice must<br />

serve 4 years. Once an apprentice for 4 years, they<br />

may apply to work as a journeyman for the guild.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

278<br />

Minter<br />

This occupation specializes in minting currency,<br />

usually in the form of coins or bars of precious<br />

metals. So far, no more than 100 million s.p.<br />

have been minted per year per kingdom, and no<br />

more than 1 million g.p.<br />

A minter must guard the anvil, die, and precious<br />

metal of their king with their life. If any of<br />

these are stolen, then the minter is put to death,<br />

whether guilty or innocent. Each minter, including<br />

apprentices, must sign a clause in a contract that<br />

allows the king to take their life if associated with<br />

misfortune regarding minting, such as debasing the<br />

metal.<br />

The first coins ever minted were electrum, a<br />

naturally-occuring alloy of silver and gold. In the<br />

beginning, these coins were 55% gold. Slowly, this<br />

changed to 43% gold. Eventually, electrum coins<br />

were abandoned in favor of pure metals.<br />

Daily wages are typically 7 s.p.<br />

Ability Requirements: Intelligence 80.<br />

Gender: Female minters are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Blacksmithing + 5 and Minting + 5.<br />

Equipment: Forge, anvil, die, hammer, and<br />

precious metal.

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