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Chapter 8: Skills<br />

Weapon Trick<br />

With this skill, the character has mastered a<br />

trick with a specific weapon. The trick may have 1<br />

of 3 effects, though it must be determined when<br />

the trick is learned, not for each usage of the trick.<br />

The 3 effects include: increase damage on 1 attack<br />

per 2 rounds of the character’s choice by 10%, increase<br />

the skill check with the specific weapon when<br />

attacking 1 attack per round of the character’s choice<br />

by 10%, or bedazzle foes as well as onlookers. Any<br />

round that a character is performing a Weapon Trick,<br />

their Current Armor suffers a -3 penalty.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Hand-Eye Coordination sub-ability. A<br />

check may be made once per 2 rounds. The TH<br />

varies with the complexity of the trick. The Aedile<br />

will assign a permanent TH to the Weapon Trick.<br />

394<br />

Weaponsmithing<br />

Crafting weapons is not an easy task. Before<br />

any weapon may be crafted, the character must<br />

have access to the necessary tools, including a forge.<br />

LC: For each weapon that the character has<br />

never before crafted, the LC is 16. Each time a<br />

weapon is made successfully, the LC improves by 2.<br />

Check: Roll 3d10 and apply the modifier<br />

from Spatial Intelligence. Each weapon crafted requires<br />

a skill check. The TH affects Base Craft Time<br />

(BCT). Consult the table below:<br />

TH BCT Quality<br />

< 9 + ( 3d100)<br />

% - ( 5d20)<br />

%<br />

9 + ( 2d100)<br />

% - ( 4d20)<br />

%<br />

1 0 + ( 1d100)<br />

% - ( 3d20)<br />

%<br />

1 1 + ( 4d20)<br />

% - ( 2d20)<br />

%<br />

1 2-13<br />

+ ( 2d20)<br />

% - ( 1d20)<br />

%<br />

1 4-15<br />

+ ( 1d20)<br />

% - ( 1d12)<br />

%<br />

1 6 + ( 1d10)<br />

% - ( 1d10)<br />

%<br />

17- -<br />

1 8-23<br />

- ( 1d10)<br />

%<br />

+ ( 1d10)<br />

%<br />

2 4-29<br />

- ( 1d20)<br />

%<br />

+ ( 1d20)<br />

%<br />

> 29<br />

- ( 2d20)<br />

% + ( 1d100)<br />

%<br />

Note that metal, non-edged weapons are<br />

functional at 50% of BCT, though at this time the<br />

metal is still black, unpolished, and marred by blows<br />

of the hammer.<br />

Weapon Mastery<br />

After investing at least 15 SP into a specific<br />

weapon, mastery may be claimed regarding that<br />

weapon. Weapon Mastery grants: an increased likelihood<br />

of Graphic Gore and a decreased likelihood<br />

of Fumbles. The range for Graphic Gore is doubled,<br />

and the range for Fumbles is halved.

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