09.06.2013 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

For example, if a cog is in waters without a<br />

current and a wind of 100 feet per round that moves<br />

from the south to the north, then since a cog has<br />

40% Wind Potential, the cog has the potential to<br />

capture 40% of the wind’s 100 feet per round. Since<br />

40% of 100 is 40, the cog may move at 40 feet per<br />

round if the cog is moving to the north. However,<br />

the sailor in charge of the sails rolls a 27 for their<br />

Sailing skill check. In this case, 27 x 3 = 81, and<br />

81% of 40 is 32. Therefore, a cog traveling north<br />

moves at 32 feet per round in calm waters with a<br />

north wind of 100 feet per round when its sailor<br />

rolls an 27 for their skill ckeck.<br />

835<br />

Wind Duration<br />

No character ever truly knows which way<br />

the wind will blow. For this reason, once a direction<br />

of wind is determined, its duration is also important.<br />

To determine the duration of the current wind,<br />

roll 1d100 and consult the table below:<br />

Roll Wind<br />

Duration<br />

01-453d20minutes 46-901d20hours 91-1001d20days Once the duration of the current wind expires,<br />

a new direction and strength must be determined.<br />

Chapter 18: Warfare

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!