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Disposition<br />

When preparing each adventure, the Aedile<br />

must consider the dispositions of the characters.<br />

Oftentimes, the goal of an adventure may conflict<br />

with the disposition of the group. For example, a<br />

predominantly moral group will probably refuse to<br />

perform an assassination for an employer who lacks<br />

credibility. Conversely, a group that is predominantly<br />

immoral will probably refuse a potential employer<br />

when not offered enough compensation, and may<br />

get angry and slay the potential employer. An Aedile<br />

needs to be prepared for these contingencies.<br />

Occupation<br />

When preparing each adventure, the Aedile<br />

must consider the occupations of the characters.<br />

Oftentimes, the goal of an adventure may conflict<br />

with the occupations of the group. For example, a<br />

group of adventurers comprised mostly of militiamen<br />

would consequently not only be most likely to<br />

refuse an employer who attempts to hire them to<br />

assassinate someone in town, but would probably<br />

arrest the soliciting employer. An Aedile needs to<br />

be prepared for these contingencies.<br />

Role-playing<br />

Since F.A.T.A.L. is a role-playing game, the<br />

purpose is to role-play a character. The definition<br />

of good role-playing differs among players. The<br />

definition 1 of a role is either “a character assigned<br />

to or assumed by someone,” or “a part played by an<br />

actor.” Therefore, role-playing will be defined here<br />

as when a player or Aedile performs the role of a character.<br />

2 words must be discussed: performs and role.<br />

Different players or Aediles will perform differently<br />

according to their talent for acting. This<br />

may be the most difficult aspect of the game. Some<br />

feel inhibited by other players regarding acting.<br />

Others are inept at acting or have little experience.<br />

Still, some act too freely, often overdoing their performance.<br />

Proper performance is an ideal. It involves<br />

becoming familiar with fine details of a character,<br />

and improvising the rest until a coherent and<br />

consistent role is developed. The performance focuses<br />

on the player or Aedile, while the role focuses<br />

on the character.<br />

795<br />

The role of a character differs from character<br />

to character. Different characters are better suited<br />

performing different functions, and therefore different<br />

styles of role-playing emerge. The proper<br />

role of a choleric ruffian may be to brawl, and so all<br />

aspects of this character’s violent lifestyle should be<br />

explored by the player. For this ruffian to refrain<br />

from violence and engage in excessive displays of<br />

Etiquette, for instance, would be to fail to play his<br />

role properly, regardless of how well or poorly the<br />

player performs it.<br />

With experience, many players develop roleplaying<br />

habits and preferences. Some prefer combat,<br />

others interpersonal interaction. To ensure good<br />

role-playing, a player or Aedile should think critically<br />

about the role of the character whom they will<br />

role-play, as well as how best to perform that role.<br />

When preparing each adventure, the Aedile<br />

must consider the roles of the characters and the<br />

aptitude of each player for performing.<br />

Magical Research<br />

As casters and sages increase in level, they<br />

often desire to research magic, aspiring to develop<br />

their own spells or magical items. Generally, this<br />

should not be allowed until they advance to the 10 th<br />

occupational level. However, depending on circumstance<br />

and the specific research, at the Aedile’s discretion<br />

it may be possible to research minor magic<br />

as early as 5 th level.<br />

1. The definition was taken from Webster’s Third New International Dictionary, and is referenced in the References section.<br />

Chapter 15: Conducting the Game

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