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Chapter 8: Skills<br />

Disguise<br />

The skill to furnish with a false appearance<br />

or assumed identity can be a dangerous skill. Disguise<br />

may be considered when performed on oneself,<br />

though others may help. This skill is often used<br />

in conjunction with Acting (Drama). Whenever a<br />

character is disguised, a Disguise skill check is made.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers for Charisma and Common Sense.<br />

Higher results correspond with better disguises. For<br />

each other person who actively assists in establishing<br />

the disguise of a character, a bonus of + 1 is<br />

incurred. For others to detect the disguise, they must<br />

make an Intuition sub-ability check that exceeds the<br />

Disguise skill check.<br />

Dismemberment<br />

This skill has no skill check, but instead the<br />

points invested in it contribute to the severity of<br />

the damage for hacking weapons on the Graphic<br />

Gore tables in Chapter 10: Combat.<br />

Divination, Alectromancy<br />

Also called alectyromancy, this method of<br />

divination is performed by drawing a circle on the<br />

ground and inscribing letters about the perimeter,<br />

or in the case of yes/no questions a ‘yes’ and a ‘no’.<br />

Then a cock is placed inside the circle and the letters<br />

where the bird pecks are collected into sentences<br />

as answers. Sometimes, answers are derived from<br />

the direction the cock crows, or reciting letters of<br />

the alphabet, noting during which ones the cock<br />

crows.<br />

Check: Roll 3d10 and apply the modifier<br />

from Intuition. Higher results correspond with<br />

higher accuracy or an interpretation that matches<br />

reality more closely. Very poor results are proven<br />

wrong almost instantly, while very good results are<br />

not falsifiable.<br />

342<br />

Divination, Anthropomancy<br />

The act of divining from the entrails of dead<br />

or dying men or women. Most often, these are sacrificial<br />

victims. Also called splanchomancy and<br />

extispicy, anthropomancy is commonly outlawed<br />

among civilized cultures.<br />

Check: Roll 3d10 and apply the modifier<br />

from Intuition. Higher results correspond with<br />

higher accuracy or an interpretation that matches<br />

reality more closely. Very poor results are proven<br />

wrong almost instantly, while very good results are<br />

not falsifiable.<br />

Divination, Aspidomancy<br />

The act of divining from sitting and chanting<br />

while in a circle is Aspidomancy. A circle must<br />

consist of at least 3 characters of the same species.<br />

Check: Roll 3d10 and apply the modifier<br />

from Intuition. Higher results correspond with<br />

higher accuracy or an interpretation that matches<br />

reality more closely. Very poor results are proven<br />

wrong almost instantly, while very good results are<br />

not falsifiable.<br />

Divination, Astrology<br />

This is the study of how events on earth<br />

correspond to the positions and movements of astronomical<br />

bodies, particularly the sun, moon, stars,<br />

and planets. Astrologers believe that the position<br />

of astronomical bodies at the exact moment of a<br />

character’s birth and the subsequent movements of<br />

the bodies reflect that person’s characteristics, and<br />

therefore destiny. Astrologers create charts called<br />

horoscopes, which map the position of astronomical<br />

bodies. Every planet, including the sun and<br />

moon, are noted for their positions upon the<br />

character’s birth.<br />

Check: Roll 3d10 and apply the modifier<br />

from Intelligence. Higher results correspond with<br />

perceptions of better astrological accuracy. The<br />

Aedile will determine the TH according to each situation.

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