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Chapter 9: Equipment<br />

the thin metal rod (1” diameter) has a ring of spikes<br />

around its circumference. This flail has no chain.<br />

BCT is 1 week for a weaponsmith.<br />

Flail, Grain: Not the everyday flail, this<br />

weapon is almost strictly used to pound grain. This<br />

weapon consists of a wooden pole and wooden balls,<br />

which are connected to the pole with rope. BCT is<br />

1 day for a carpenter.<br />

Flail, Horseman’s: These one-handed flails<br />

consist of a 2’ pole and either 1 or 2 spiked metal<br />

balls. The pole and the balls are connected by a<br />

sturdy chain. Flails are surprisingly hard-hitting<br />

weapons. BCT is 1 week for a weaponsmith.<br />

Fork, Pitch: Used for baling hay, this is commonly<br />

used by peasants as a weapon. The tines of<br />

a pitch fork are curved, so they don’t pierce flesh as<br />

well as those of a military fork, which is simply this<br />

weapon with straightened tines. BCT is 1 day for a<br />

blacksmith.<br />

Fork, Serving: This weapon, usually used<br />

to serve food to others, may be used to stab creatures.<br />

To use in this manner, simply realize the foe<br />

for what they are -- a piece of meat. BCT is 1 day<br />

for a tinker.<br />

Garrote: This is an atypical weapon consisting<br />

of a thin wire and it is used for strangulation.<br />

Though the garrote is a weapon that is easy to use<br />

quickly, the act of strangulation takes some time. A<br />

successful attack on a foe that has their back to the<br />

442<br />

attacker means that the garrote is firmly around their<br />

neck and that damage begins to occur immediately.<br />

If the defender does not have their back to the attacker,<br />

then the defender’s CA increases by 60, 70 if<br />

they are familiar with the garrote and the fact that<br />

their neck needs special defense. Once the garrote<br />

is firmly in place around the foe’s neck, it causes 3d8<br />

Life Points of damage per round, though the defender<br />

may attempt to escape with a successful Wrestling<br />

skill check of TH 21. If failed, then they lose<br />

10 Strength. The 2 nd round of strangulation, they<br />

may attempt escape with a TH 24. If failed, then<br />

they lose 20 Strength. The 3 rd round of strangulation,<br />

they may attempt escape with a TH 26. If<br />

failed, then they lose 40 Strength. Beyond this point,<br />

no attempts at escape may be made, damage will<br />

continue every round, and the loss in Strength will<br />

continue to double every round. BCT is 1 day for a<br />

blacksmith.<br />

Gauntlet: This is the metal glove of a suit<br />

of platemail and is designed to protect a hand. In<br />

times of duress, however, it may be impacted upon<br />

a foe to damage them. BCT is 1 day for an<br />

armorsmith.<br />

Hammer, Maul: This 2-handed weapon<br />

consists of a 3’ pole, and at the end of it is affixed a<br />

stone block. This weapon is very slow, and the damage<br />

done is due to force, not speed. This rare weapon<br />

is incredibly effective at smashing things. BCT is 1

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