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Chapter 7: Occupation<br />

Beadle<br />

This occupation specializes in assisting a<br />

reeve. A beadle is selected yearly from the population<br />

of the hamlet or village. Daily wages are typically<br />

4 s.p.<br />

Ability Requirements: Intelligence 75.<br />

Gender: Female beadles are rare.<br />

Race: Human.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Peasant.<br />

Religion: Any.<br />

Skills: None.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For every month of<br />

service acceptable to the lord, 100 A.P. are acquired.<br />

Training: None.<br />

Guild: None.<br />

Beggar<br />

Arguably not an occupation, beggars literally<br />

beg passersby for food and money. Characters<br />

who opt to be beggars probably have no money or<br />

other options. However, some beggars have money<br />

and simply prefer this occupation. Daily, most beggars<br />

tend to recieve 2 s.p.<br />

Ability Requirements: None.<br />

Gender: Either.<br />

Race: Any.<br />

Disposition: Any.<br />

Temperament: Beggars tend to be phlegmatic,<br />

not sanguine.<br />

Sociality: Slave, peasant, or unemployed<br />

serf.<br />

Religion: Any.<br />

Skills: Haggling + 3.<br />

Equipment: A recepticle for coins is recommended,<br />

such as a bowl or tankard.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For every 10 silver<br />

pieces received, 1 AP is acquired as a beggar.<br />

Training: None.<br />

Guild: None.<br />

216<br />

Berserker<br />

Fighters are those who are capable foes, but<br />

not formally trained. 3 classes of fighters exist as<br />

characters: berserkers, bounty hunters, and rangers.<br />

The least formally trained of all occupations,<br />

berserkers are known as uncivilized and characters<br />

who easily lose control. In fact, berserkers are unfamiliar<br />

with notions of ethics or morality. A berserker<br />

is usually from a barbarian civilization. What<br />

makes a berserker distinct from any other class of<br />

fighter is that a berserker ingests magic mushrooms<br />

prior to battle. While under the influence of the<br />

psychedelic drug, the berserker goes berserk. See<br />

Chapter 2: Body for the effects of magic mushrooms.<br />

Ability Requirements: Strength 110.<br />

Gender: Female berserkers are rare.<br />

Race: Anakim and human.<br />

Disposition: Berserkers must be unethical<br />

and are rarely moral.<br />

Temperament: Berserkers tend to be choleric.<br />

Sociality: Berserkers are peasants, as are all<br />

uncivilized characters.<br />

Religion: Berserkers are often irreligious.<br />

Skills: Animal Handling + 3, Brawling + 5,<br />

Dismemberment + 3, Hunting + 3, Hurl + 3, Intimidation<br />

+ 5, Mangling + 3, Nature (Animals) +<br />

3, Tanning + 3, Tracking + 3, Trapping + 3, 2 Weapons<br />

(Specific), Wilderness Lore + 3, and Wrestling<br />

+ 3.<br />

Equipment: Most berserkers prefer to wear<br />

only hide or leather armor. Favored weapons include<br />

the footman’s warhammer, broad sword, long<br />

sword, battle axe, bipennis, and pole axe.<br />

Magic Points: Inapplicable.<br />

Advancement Points: Berserkers gain AP<br />

with each successful attack in combat. The points<br />

gained equal the resulting damage done to a foe.<br />

Further, if combat occurred as part of a raid and<br />

led by the character’s barbarian clan or horde, then<br />

the berserker earns twice the AP.<br />

Training: None.<br />

Guild: None.

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