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Encumbrance<br />

The more weight a character carries, the slower they move. To determine a character’s maximum<br />

movable weight, consult Dead Lift under the sub-ability of Strength (see Chap. 3: Abilities). The total<br />

weight of the character’s load or possessions is compared to their Dead Lift. If their weight is less than<br />

25% of their Dead Lift, then they are unencumbered, moving at their full potential. If their weight is<br />

between 26% and 50% of their Dead Lift, then they are lightly encumbered, moving at ¾ their unencumbered<br />

pace. If their weight is between 51% and 75% of their Dead Lift, then they are moderately unencumbered,<br />

moving at ½ their unencumbered pace. If their weight is between 76% and 95% of their Dead<br />

Lift, then they are heavily encumbered, moving at ¼ their unencumbered pace. If their weight is between<br />

95% and 100% of their Dead Lift, then the character may not move effectively and must reduce their<br />

encumbrance to be able to move. Agility also diminishes accordingly (see Appendix 1: Character Sheets).<br />

2 other limitations of movement are noted below: Pull and Push.<br />

Pull - The most amount of weight that a character can Pull is the sum of the character’s Dead Lift<br />

(see Chap. 3: Abilities) and their body weight (see Chap. 2: Body). The duration a character may Pull weight,<br />

before needing rest, may be calculated as follows:<br />

1. Divide the amount of a character’s maximum Pull by the weight actually pulled.<br />

For example, if a character is pulling a 100 lb. female carcass, but can Pull a maximum<br />

of 500 lbs., then this ratio is divided and the result is a 5.<br />

2. Multiply the result from above times 1d4 rounds.<br />

Push - The most amount of weight that a character can Push is the sum of the character’s Bench<br />

Press (see Chap. 3: Abilities) and their body weight (see Chap. 2: Body). The duration a character may Push<br />

weight, before needing rest, may be calculated as follows:<br />

1. Divide the amount of a character’s maximum Push by the weight actually pushed.<br />

For example, if a female character is pushing a 200 lb. bookcase across the floor,<br />

but can Push a maximum of 250 lbs., then this ratio is divided and the result is 1.25.<br />

2. Multiply the result from above times 1d4 rounds.<br />

Carrying Capacity<br />

Below is a table that lists the carrying capacity per item of equipment. Physical dimensions are<br />

listed for each item, as well as the amount of weight and coins the item is capable of carrying.<br />

Carr<br />

ying<br />

Capacity<br />

Item Dimension s Weight Capacity<br />

Coin<br />

Capacity<br />

B allantion<br />

2” x 2”<br />

x 3”<br />

1 10<br />

B ackpack<br />

, leather<br />

18” x 12”<br />

x 2”<br />

30 400<br />

B ackpack<br />

, straw<br />

2’ x 2’<br />

x 2’<br />

10 500<br />

B arrel<br />

4 ’ x 30”<br />

x 30”<br />

217( 31<br />

gallons)<br />

10,<br />

850<br />

B ucket,<br />

metal<br />

1’ x 1’<br />

x 1’<br />

20 250<br />

B ucket,<br />

wood<br />

1’ x 1’<br />

x 1’<br />

10 250<br />

C hest,<br />

wood<br />

3’ x 2’<br />

x 2’<br />

100 5,<br />

000<br />

F lask<br />

4 ” x 4”<br />

x 5”<br />

1 pint<br />

( 2 lbs.<br />

)<br />

-<br />

P ouch,<br />

belt<br />

6” x 2”<br />

x 8”<br />

5 50<br />

S ack<br />

8” x 8”<br />

x 8”<br />

4 200<br />

S addlebag<br />

24” x 10”<br />

x 10”<br />

20 1,<br />

000<br />

T ankard<br />

4 ” x 4”<br />

x 8”<br />

1 pint<br />

( 2 lbs.<br />

)<br />

50<br />

V ial<br />

1” x 1”<br />

x 2”<br />

1 fluid<br />

ounce<br />

-<br />

W ine<br />

bottle<br />

4 ” x 4”<br />

x 10”<br />

½ gallon<br />

( 3.<br />

5 lbs.<br />

)<br />

-<br />

W ineskin<br />

4 ” x 4”<br />

x 10”<br />

½ gallon<br />

( 3.<br />

5 lbs.<br />

)<br />

-<br />

463<br />

Chapter 9: Equipment

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