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Chapter 7: Occupation<br />

Druidic Circle of Effect: Druids know that<br />

when they gather in a circle and cast the same spell<br />

together, their power increases substantially. No<br />

other type of spellcaster is entitled to the effects<br />

granted by a circle. The circle must consist of all<br />

druids. A circle consists of at least 2 druids. Any<br />

combination of druidic occupational levels may<br />

comprise a circle.<br />

All aspects of the druidic circle of effect<br />

must be performed in unison. Because of the difficulty,<br />

the chance of failure is a percentage equal to<br />

the square root of the number of druids in the circle.<br />

For instance, in a circle of 9 druids, the chance of<br />

failure is 3% (since the square root of 9 is 3). The<br />

chance of failure is rolled by the most powerful druid<br />

in the circle. If failure occurs, then each druid in<br />

the circle must roll for an effect in Appendix 3: Random<br />

Magical Effects.<br />

Even though a druidic circle of effect is powerful,<br />

druids are sufficiently rare that it is difficult to<br />

find a number of druids, let alone a number who<br />

can cast the same spell.<br />

A druidic circle of effect causes an increase<br />

in the effectiveness of a spell, including its range,<br />

area, duration, damage, and any other effect deemed<br />

appropriate by the Aedile. The formula to determine<br />

the effectiveness of a druidic circle of effect is<br />

as follows:<br />

Result = (Ex) + Ex(N ½ - 1)<br />

Let E = the sum of<br />

Let x = effect<br />

Let N = number of druids<br />

Note that N ½ = the square root of N<br />

As an example, assume 2 druids form a circle<br />

and cast Lesser Healing. The player of the first druid<br />

determines that he would heal 2 LP without being<br />

in the druidic circle of effect. The player of the<br />

second druid determines that he would heal 9 LP.<br />

The sum of these effects is 11. The number of<br />

druids is 2. Using a calculator, the square root of 2<br />

= 1.41. According to the formula above:<br />

244<br />

Result = (11) + (11)(1.41 - 1)<br />

simplified:<br />

Result = (11) + (11)(0.41)<br />

simplified:<br />

Result = (11) + (4.51)<br />

simplified:<br />

Result = 15.51<br />

truncate:<br />

Result = 15<br />

Since this spell requires touch, all druids in<br />

the circle must touch the intended recipient in unison<br />

in order to heal 15 LP, instead of 11 LP if cast<br />

individually.<br />

Ability Requirements: Intelligence 115 and<br />

Wisdom 115.<br />

Gender: Male only.<br />

Race: Human.<br />

Disposition: All druids are neutral regarding<br />

ethics and morality; druids seek a balance of all<br />

forces in nature.<br />

Temperament: Druids tend to have a balanced<br />

temperament.<br />

Sociality: Few druids are originally peasants.<br />

Most are serfs or nobles.<br />

Religion: Druids believe that they are descendants<br />

of a supreme being. Druids do not solely<br />

worship 1 god, but a collection of gods who all function<br />

together as nature. Many druids, of course,<br />

have their favorite god in this pantheon, but all are<br />

given respect. Druidic religion usually centers around<br />

a grove of stones arranged to represent things such<br />

as a calendar, a god worshipped, or a constellation.

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