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5. Fortification<br />

a. If a defending force has a fortification,<br />

then this adds to their overall<br />

effectiveness in battle.<br />

b. If a defending force has only a town<br />

wall, then add 5 for “Fortification”.<br />

c. If a defending force has only a town<br />

wall and siege engines, then add 10<br />

for “Fortification”.<br />

d. If a defending force has a castle, then<br />

add 15 for “Fortification”.<br />

e. If a defending force has a castle on<br />

a mountaintop with a moat and siege<br />

engines, then add 20 for “Fortification”.<br />

6. Miscellaneous Variables<br />

a. The Aedile may determine other<br />

miscellaneous variables are relevant<br />

to the battle, such as soldier sickness,<br />

technological or training superiority,<br />

the extent of the use of magic, etc.<br />

Calculation for All Variables<br />

(Size and Power of Forces) + (Home Advantage) +<br />

(Leader Age) + (Leader Competence) + (Fortification)<br />

+ (Miscellaneous Variables) = Bonus Per Force<br />

Finally, the leader of each force must roll<br />

1d100 and add the Bonus Per Force calculated above.<br />

The force with the highest number wins. The winner<br />

of the force may slaughter and give their foes<br />

no quarter at their own discretion. Otherwise, the<br />

winner may roll 1d100 to determine what percent<br />

of the enemy’s forces are subdued and may be taken<br />

prisoner. When the trolls and bugbears attacked<br />

the human hamlet, the remainder of the enemy’s<br />

forces were slaughtered in battle.<br />

To determine the casualties of the winner,<br />

simply subtract the number of survivors or prisoners<br />

of the loser’s force at the time victory is determined<br />

above from the winner’s initial total number<br />

of forces. Roll (1d100)% and apply it to this amount<br />

to determine what percent of this number is the<br />

casualties for the winner.<br />

821<br />

For example, above we determined that a<br />

human force had a “Size and Power of Forces” of<br />

0, while a non-human force had 64. The human<br />

force gains a “Home Advantage”, while the attacking<br />

non-human force does not. The human farmers,<br />

we’ll say, end up being led by a middle-aged<br />

leader, so they gain 10, while the non-human force<br />

is led by a young adult, which results in no modifier.<br />

Next, we’ll say that these particular farmers have<br />

never participated in combat before, and so the<br />

leader has not demonstrated “Leader Competence”,<br />

earning no bonus. Meanwhile, the leader of the<br />

non-human force has successfully destroyed 5 other<br />

hamlets, equating to gaining 15. Finally, the hamlet<br />

has nothing to qualify it for a “Fortification” bonus.<br />

In sum:<br />

Human Force = (0 + 10 + 0 + 0) = + 10.<br />

Non-human Force = (64 + 0 + 15 + 0) = + 79.<br />

The leader of the human force rolls 1d100,<br />

gets a 55, adds the +10 bonus, and has an end result<br />

of 65. The leader of the non-human force rolls<br />

1d100, gets an 09, adds +79 bonus, and has an end<br />

result of 88. The non-human force successfully<br />

slaughters the human force, giving them no quarter.<br />

BELLUM.INTERNECINUM<br />

a war of extermination<br />

Chapter 18: Warfare

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